Refactor Audio Backend to not depend on AudioListener object
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@@ -12,12 +12,10 @@
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class AudioBackendOAL : public AudioBackend
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{
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public:
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// [AudioBackend]
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void Listener_OnAdd(AudioListener* listener) override;
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void Listener_OnRemove(AudioListener* listener) override;
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void Listener_VelocityChanged(AudioListener* listener) override;
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void Listener_TransformChanged(AudioListener* listener) override;
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void Listener_Reset() override;
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void Listener_VelocityChanged(const Vector3& velocity) override;
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void Listener_TransformChanged(const Vector3& position, const Quaternion& orientation) override;
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void Listener_ReinitializeAll() override;
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void Source_OnAdd(AudioSource* source) override;
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void Source_OnRemove(AudioSource* source) override;
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