Show skeleton when entering skeleton tab
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@@ -188,6 +188,7 @@ void AnimatedModel::SetNodeTransformation(int32 nodeIndex, const Matrix& nodeTra
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}
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OnAnimationUpdated();
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}
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void AnimatedModel::SetNodeTransformation(const StringView& nodeName, const Matrix& nodeTransformation, bool worldSpace)
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{
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SetNodeTransformation(SkinnedModel ? SkinnedModel->FindNode(nodeName) : -1, nodeTransformation, worldSpace);
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