Fix incorrect vertex layout stride calculation
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@@ -83,7 +83,8 @@ void GPUVertexLayout::SetElements(const Elements& elements, uint32 offsets[GPU_M
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for (int32 i = 0; i < elements.Count(); i++)
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{
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const VertexElement& e = elements[i];
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strides[e.Slot] = Math::Max(strides[e.Slot], offsets[i]);
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ASSERT(e.Slot < GPU_MAX_VB_BINDED);
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strides[e.Slot] = Math::Max(strides[e.Slot], offsets[e.Slot]);
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}
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_stride = 0;
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for (int32 i = 0; i < GPU_MAX_VB_BINDED; i++)
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