Merge remote-tracking branch 'origin/master' into 1.10
This commit is contained in:
@@ -1051,6 +1051,7 @@ Asset* Content::CreateVirtualAsset(const ScriptingTypeHandle& type)
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LOG(Error, "Cannot create virtual asset object.");
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return nullptr;
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}
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asset->RegisterObject();
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// Call initializer function
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asset->InitAsVirtual();
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@@ -1291,6 +1292,7 @@ Asset* Content::LoadAsync(const Guid& id, const ScriptingTypeHandle& type)
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LOAD_FAILED();
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}
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#endif
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result->RegisterObject();
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// Register asset
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AssetsLocker.Lock();
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@@ -348,6 +348,11 @@ struct DebugDrawContext
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DebugDrawData DebugDrawDepthTest;
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Float3 LastViewPos = Float3::Zero;
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Matrix LastViewProj = Matrix::Identity;
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inline int32 Count() const
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{
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return DebugDrawDefault.Count() + DebugDrawDepthTest.Count();
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}
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};
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namespace
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@@ -748,6 +753,13 @@ void DebugDraw::SetContext(void* context)
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Context = context ? (DebugDrawContext*)context : &GlobalContext;
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}
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bool DebugDraw::CanClear(void* context)
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{
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if (!context)
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context = &GlobalContext;
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return ((DebugDrawContext*)context)->Count() != 0;
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}
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#endif
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Vector3 DebugDraw::GetViewPos()
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@@ -65,6 +65,13 @@ API_CLASS(Static) class FLAXENGINE_API DebugDraw
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/// </summary>
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/// <param name="context">The context or null.</param>
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API_FUNCTION() static void SetContext(void* context);
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/// <summary>
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/// Checks if can clear all debug shapes displayed on screen. Can be used to disable this functionality when not needed for the user.
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/// </summary>
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/// <param name="context">The context.</param>
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/// <returns>True fi context can be cleared (has any shapes), otherwise false.</returns>
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API_FUNCTION() static bool CanClear(void* context = nullptr);
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#endif
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// Gets the last view position when rendering the current context. Can be sued for custom culling or LODing when drawing more complex shapes.
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@@ -19,7 +19,7 @@ public:
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static void Log(LogType type, const StringView& message);
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/// <summary>
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/// A variant of Debug.Log that logs a warning message to the console.
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/// A variant of Debug.Log that logs an info message to the console.
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/// </summary>
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/// <param name="message">The text message to display.</param>
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FORCE_INLINE static void Log(const StringView& message)
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@@ -613,6 +613,209 @@ float Input::GetAxisRaw(const StringView& name)
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return e ? e->ValueRaw : false;
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}
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void Input::SetInputMappingFromSettings(const JsonAssetReference<InputSettings>& settings)
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{
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auto actionMappings = settings.GetInstance()->ActionMappings;
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ActionMappings.Resize(actionMappings.Count(), false);
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for (int i = 0; i < actionMappings.Count(); i++)
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{
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ActionMappings[i] = actionMappings.At(i);
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}
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auto axisMappings = settings.GetInstance()->AxisMappings;
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AxisMappings.Resize(axisMappings.Count(), false);
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for (int i = 0; i < axisMappings.Count(); i++)
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{
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AxisMappings[i] = axisMappings.At(i);
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}
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Axes.Clear();
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Actions.Clear();
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}
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void Input::SetInputMappingToDefaultSettings()
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{
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InputSettings* settings = InputSettings::Get();
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if (settings)
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{
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ActionMappings = settings->ActionMappings;
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AxisMappings = settings->AxisMappings;
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Axes.Clear();
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Actions.Clear();
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}
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}
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ActionConfig Input::GetActionConfigByName(const StringView& name)
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{
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ActionConfig config = {};
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for (const auto& a : ActionMappings)
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{
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if (a.Name == name)
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{
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config = a;
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return config;
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||||
}
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}
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return config;
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}
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Array<ActionConfig> Input::GetAllActionConfigsByName(const StringView& name)
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{
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Array<ActionConfig> actionConfigs;
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for (const auto& a : ActionMappings)
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{
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if (a.Name == name)
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actionConfigs.Add(a);
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}
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return actionConfigs;
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}
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AxisConfig Input::GetAxisConfigByName(const StringView& name)
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||||
{
|
||||
AxisConfig config = {};
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for (const auto& a : AxisMappings)
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||||
{
|
||||
if (a.Name == name)
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||||
{
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config = a;
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||||
return config;
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||||
}
|
||||
}
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||||
return config;
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||||
}
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||||
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Array<AxisConfig> Input::GetAllAxisConfigsByName(const StringView& name)
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||||
{
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Array<AxisConfig> actionConfigs;
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for (const auto& a : AxisMappings)
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||||
{
|
||||
if (a.Name == name)
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actionConfigs.Add(a);
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||||
}
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return actionConfigs;
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}
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void Input::SetAxisConfigByName(const StringView& name, AxisConfig& config, bool all)
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{
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for (int i = 0; i < AxisMappings.Count(); ++i)
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{
|
||||
auto& mapping = AxisMappings.At(i);
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if (mapping.Name.Compare(name.ToString()) == 0)
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||||
{
|
||||
if (config.Name.IsEmpty())
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config.Name = name;
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mapping = config;
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||||
if (!all)
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||||
break;
|
||||
}
|
||||
}
|
||||
}
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||||
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void Input::SetAxisConfigByName(const StringView& name, InputAxisType inputType, const KeyboardKeys positiveButton, const KeyboardKeys negativeButton, bool all)
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{
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for (int i = 0; i < AxisMappings.Count(); ++i)
|
||||
{
|
||||
auto& mapping = AxisMappings.At(i);
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if (mapping.Name.Compare(name.ToString()) == 0 && mapping.Axis == inputType)
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||||
{
|
||||
mapping.PositiveButton = positiveButton;
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||||
mapping.NegativeButton = negativeButton;
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||||
if (!all)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
void Input::SetAxisConfigByName(const StringView& name, InputAxisType inputType, const GamepadButton positiveButton, const GamepadButton negativeButton, InputGamepadIndex gamepadIndex, bool all)
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||||
{
|
||||
for (int i = 0; i < AxisMappings.Count(); ++i)
|
||||
{
|
||||
auto& mapping = AxisMappings.At(i);
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||||
if (mapping.Name.Compare(name.ToString()) == 0 && mapping.Gamepad == gamepadIndex && mapping.Axis == inputType)
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||||
{
|
||||
mapping.GamepadPositiveButton = positiveButton;
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||||
mapping.GamepadNegativeButton = negativeButton;
|
||||
if (!all)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Input::SetAxisConfigByName(const StringView& name, InputAxisType inputType, const float gravity, const float deadZone, const float sensitivity, const float scale, const bool snap, bool all)
|
||||
{
|
||||
for (int i = 0; i < AxisMappings.Count(); ++i)
|
||||
{
|
||||
auto& mapping = AxisMappings.At(i);
|
||||
if (mapping.Name.Compare(name.ToString()) == 0 && mapping.Axis == inputType)
|
||||
{
|
||||
mapping.Gravity = gravity;
|
||||
mapping.DeadZone = deadZone;
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||||
mapping.Sensitivity = sensitivity;
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||||
mapping.Scale = scale;
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||||
mapping.Snap = snap;
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||||
if (!all)
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||||
break;
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
void Input::SetActionConfigByName(const StringView& name, const KeyboardKeys key, bool all)
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{
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for (int i = 0; i < ActionMappings.Count(); ++i)
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||||
{
|
||||
auto& mapping = ActionMappings.At(i);
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||||
if (mapping.Name.Compare(name.ToString()) == 0)
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||||
{
|
||||
mapping.Key = key;
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||||
if (!all)
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||||
break;
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||||
}
|
||||
}
|
||||
}
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||||
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void Input::SetActionConfigByName(const StringView& name, const MouseButton mouseButton, bool all)
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{
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||||
for (int i = 0; i < ActionMappings.Count(); ++i)
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||||
{
|
||||
auto& mapping = ActionMappings.At(i);
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if (mapping.Name.Compare(name.ToString()) == 0)
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{
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mapping.MouseButton = mouseButton;
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if (!all)
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||||
break;
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||||
}
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||||
}
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||||
}
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||||
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||||
void Input::SetActionConfigByName(const StringView& name, const GamepadButton gamepadButton, InputGamepadIndex gamepadIndex, bool all)
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{
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for (int i = 0; i < ActionMappings.Count(); ++i)
|
||||
{
|
||||
auto& mapping = ActionMappings.At(i);
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if (mapping.Name.Compare(name.ToString()) == 0 && mapping.Gamepad == gamepadIndex)
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{
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mapping.GamepadButton = gamepadButton;
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||||
if (!all)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Input::SetActionConfigByName(const StringView& name, ActionConfig& config, bool all)
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||||
{
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||||
for (int i = 0; i < ActionMappings.Count(); ++i)
|
||||
{
|
||||
auto& mapping = ActionMappings.At(i);
|
||||
if (mapping.Name.Compare(name.ToString()) == 0)
|
||||
{
|
||||
if (config.Name.IsEmpty())
|
||||
config.Name = name;
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||||
mapping = config;
|
||||
if (!all)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputService::Update()
|
||||
{
|
||||
PROFILE_CPU();
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||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "KeyboardKeys.h"
|
||||
#include "Enums.h"
|
||||
#include "VirtualInput.h"
|
||||
#include "Engine/Content/JsonAssetReference.h"
|
||||
|
||||
class Mouse;
|
||||
class Keyboard;
|
||||
@@ -332,4 +333,118 @@ public:
|
||||
/// <returns>The current axis value (e.g for gamepads it's in the range -1..1). No smoothing applied.</returns>
|
||||
/// <seealso cref="AxisMappings"/>
|
||||
API_FUNCTION() static float GetAxisRaw(const StringView& name);
|
||||
|
||||
/// <summary>
|
||||
/// Sets and overwrites the Action and Axis mappings with the values from a new InputSettings.
|
||||
/// </summary>
|
||||
/// <param name="settings">The input settings.</param>
|
||||
API_FUNCTION() static void SetInputMappingFromSettings(const JsonAssetReference<class InputSettings>& settings);
|
||||
|
||||
/// <summary>
|
||||
/// Sets and overwrites the Action and Axis mappings with the values from the InputSettings in GameSettings.
|
||||
/// </summary>
|
||||
API_FUNCTION() static void SetInputMappingToDefaultSettings();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first action configuration by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <returns>The first Action configuration with the name. Empty configuration if not found.</returns>
|
||||
API_FUNCTION() static ActionConfig GetActionConfigByName(const StringView& name);
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the action configurations by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <returns>The Action configurations with the name.</returns>
|
||||
API_FUNCTION() static Array<ActionConfig> GetAllActionConfigsByName(const StringView& name);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the action configuration keyboard key by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="key">The key to set.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetActionConfigByName(const StringView& name, const KeyboardKeys key, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the action configuration mouse button by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="mouseButton">The mouse button to set.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetActionConfigByName(const StringView& name, const MouseButton mouseButton, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the action configuration gamepad button by name and index.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="gamepadButton">The gamepad button to set.</param>
|
||||
/// <param name="gamepadIndex">The gamepad index used to find the correct config.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetActionConfigByName(const StringView& name, const GamepadButton gamepadButton, InputGamepadIndex gamepadIndex, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the action configuration by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="config">The action configuration to set. Leave the config name empty to use set name.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetActionConfigByName(const StringView& name, ActionConfig& config, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first axis configurations by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the axis config.</param>
|
||||
/// <returns>The first Axis configuration with the name. Empty configuration if not found.</returns>
|
||||
API_FUNCTION() static AxisConfig GetAxisConfigByName(const StringView& name);
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the axis configurations by name.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the axis config.</param>
|
||||
/// <returns>The axis configurations with the name.</returns>
|
||||
API_FUNCTION() static Array<AxisConfig> GetAllAxisConfigsByName(const StringView& name);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the axis configuration keyboard key by name and type.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="config">The configuration to set. Leave the config name empty to use set name.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetAxisConfigByName(const StringView& name, AxisConfig& config, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the axis configuration keyboard key buttons by name and type.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="inputType">The type to sort by.</param>
|
||||
/// <param name="positiveButton">The positive key button.</param>
|
||||
/// <param name="negativeButton">The negative key button.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetAxisConfigByName(const StringView& name, InputAxisType inputType, const KeyboardKeys positiveButton, const KeyboardKeys negativeButton, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the axis configuration gamepad buttons by name, type, and index.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="inputType">The type to sort by.</param>
|
||||
/// <param name="positiveButton">The positive gamepad button.</param>
|
||||
/// <param name="negativeButton">The negative gamepad button.</param>
|
||||
/// <param name="gamepadIndex">The gamepad index to sort by.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetAxisConfigByName(const StringView& name, InputAxisType inputType, const GamepadButton positiveButton, const GamepadButton negativeButton, InputGamepadIndex gamepadIndex, bool all = false);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the axis configuration accessories by name, and type.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action config.</param>
|
||||
/// <param name="inputType">The type to sort by.</param>
|
||||
/// <param name="gravity">The gravity to set.</param>
|
||||
/// <param name="deadZone">The dead zone to set.</param>
|
||||
/// <param name="sensitivity">The sensitivity to set.</param>
|
||||
/// <param name="scale">The scale to set.</param>
|
||||
/// <param name="snap">The snap to set.</param>
|
||||
/// <param name="all">Whether to set only the first config found or all of them.</param>
|
||||
API_FUNCTION() static void SetAxisConfigByName(const StringView& name, InputAxisType inputType, const float gravity, const float deadZone, const float sensitivity, const float scale, const bool snap, bool all = false);
|
||||
};
|
||||
|
||||
@@ -960,10 +960,12 @@ bool Level::loadScene(rapidjson_flax::Value& data, int32 engineBuild, Scene** ou
|
||||
objects[i] = obj;
|
||||
if (obj)
|
||||
{
|
||||
obj->RegisterObject();
|
||||
if (!obj->IsRegistered())
|
||||
obj->RegisterObject();
|
||||
#if USE_EDITOR
|
||||
// Auto-create C# objects for all actors in Editor during scene load when running in async (so main thread already has all of them)
|
||||
obj->CreateManaged();
|
||||
if (!obj->GetManagedInstance())
|
||||
obj->CreateManaged();
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
||||
@@ -644,6 +644,14 @@ void Cloth::CalculateInvMasses(Array<float>& invMasses)
|
||||
int32 indicesCount;
|
||||
if (mesh.Actor->GetMeshData(mesh, MeshBufferType::Index, indicesData, indicesCount))
|
||||
return;
|
||||
if (_paint.Count() != verticesCount)
|
||||
{
|
||||
// Fix incorrect paint data
|
||||
int32 countBefore = _paint.Count();
|
||||
_paint.Resize(verticesCount);
|
||||
for (int32 i = countBefore; i < verticesCount; i++)
|
||||
_paint.Get()[i] = 0.0f;
|
||||
}
|
||||
const int32 verticesStride = verticesData.Length() / verticesCount;
|
||||
const bool indices16bit = indicesData.Length() / indicesCount == sizeof(uint16);
|
||||
const int32 trianglesCount = indicesCount / 3;
|
||||
@@ -697,12 +705,12 @@ void Cloth::CalculateInvMasses(Array<float>& invMasses)
|
||||
float massSum = 0;
|
||||
for (int32 i = 0; i < verticesCount; i++)
|
||||
{
|
||||
float& mass = invMasses[i];
|
||||
float& mass = invMasses.Get()[i];
|
||||
#if USE_CLOTH_SANITY_CHECKS
|
||||
// Sanity check
|
||||
ASSERT(!isnan(mass) && !isinf(mass) && mass >= 0.0f);
|
||||
#endif
|
||||
const float maxDistance = _paint[i];
|
||||
const float maxDistance = _paint.Get()[i];
|
||||
if (maxDistance < 0.01f)
|
||||
{
|
||||
// Fixed
|
||||
@@ -722,7 +730,7 @@ void Cloth::CalculateInvMasses(Array<float>& invMasses)
|
||||
const float massScale = (float)(verticesCount - fixedCount) / massSum;
|
||||
for (int32 i = 0; i < verticesCount; i++)
|
||||
{
|
||||
float& mass = invMasses[i];
|
||||
float& mass = invMasses.Get()[i];
|
||||
if (mass > 0.0f)
|
||||
{
|
||||
mass *= massScale;
|
||||
@@ -786,6 +794,8 @@ bool Cloth::OnPreUpdate()
|
||||
auto blendWeightsStream = accessor.BlendWeights();
|
||||
if (!positionStream.IsValid() || !blendIndicesStream.IsValid() || !blendWeightsStream.IsValid())
|
||||
return false;
|
||||
if (verticesCount != _paint.Count())
|
||||
return false;
|
||||
PROFILE_CPU_NAMED("Skinned Pose");
|
||||
PhysicsBackend::LockClothParticles(_cloth);
|
||||
const Span<const Float4> particles = PhysicsBackend::GetClothParticles(_cloth);
|
||||
|
||||
@@ -272,7 +272,7 @@ bool PlatformBase::Is64BitApp()
|
||||
|
||||
int32 PlatformBase::GetCacheLineSize()
|
||||
{
|
||||
return Platform::GetCPUInfo().CacheLineSize;
|
||||
return (int32)Platform::GetCPUInfo().CacheLineSize;
|
||||
}
|
||||
|
||||
void PlatformBase::Fatal(const StringView& msg, void* context, FatalErrorType error)
|
||||
|
||||
@@ -394,7 +394,7 @@ public:
|
||||
/// [Deprecated in v1.10]
|
||||
/// </summary>
|
||||
/// <returns>The cache line size.</returns>
|
||||
API_PROPERTY() DEPRECATED("Use CPUInfo.CacheLineSize instead") static int32 GetCacheLineSize();
|
||||
API_PROPERTY() DEPRECATED("Use CacheLineSize field from CPUInfo.") static int32 GetCacheLineSize();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current memory stats.
|
||||
|
||||
@@ -796,6 +796,17 @@ ScriptingObject* ManagedBinaryModule::ManagedObjectSpawn(const ScriptingObjectSp
|
||||
// Mark as managed type
|
||||
object->Flags |= ObjectFlags::IsManagedType;
|
||||
|
||||
// Initialize managed instance
|
||||
if (params.Managed)
|
||||
{
|
||||
object->SetManagedInstance((MObject*)params.Managed);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invoke managed ctor (to match C++ logic)
|
||||
object->CreateManaged();
|
||||
}
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
|
||||
@@ -412,7 +412,8 @@ void ScriptingObject::DestroyManaged()
|
||||
|
||||
void ScriptingObject::RegisterObject()
|
||||
{
|
||||
ASSERT(!IsRegistered());
|
||||
if (IsRegistered())
|
||||
return;
|
||||
Flags |= ObjectFlags::IsRegistered;
|
||||
Scripting::RegisterObject(this);
|
||||
}
|
||||
@@ -532,10 +533,6 @@ bool ManagedScriptingObject::CreateManaged()
|
||||
}
|
||||
#endif
|
||||
|
||||
// Ensure to be registered
|
||||
if (!IsRegistered())
|
||||
RegisterObject();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -598,8 +595,7 @@ DEFINE_INTERNAL_CALL(MObject*) ObjectInternal_Create1(MTypeObject* type)
|
||||
}
|
||||
|
||||
// Create managed object
|
||||
obj->CreateManaged();
|
||||
MObject* managedInstance = obj->GetManagedInstance();
|
||||
MObject* managedInstance = obj->GetOrCreateManagedInstance();
|
||||
if (managedInstance == nullptr)
|
||||
{
|
||||
LOG(Error, "Cannot create managed instance for type \'{0}\'.", String(typeClass->GetFullName()));
|
||||
@@ -636,8 +632,7 @@ DEFINE_INTERNAL_CALL(MObject*) ObjectInternal_Create2(MString* typeNameObj)
|
||||
}
|
||||
|
||||
// Create managed object
|
||||
obj->CreateManaged();
|
||||
MObject* managedInstance = obj->GetManagedInstance();
|
||||
MObject* managedInstance = obj->GetOrCreateManagedInstance();
|
||||
if (managedInstance == nullptr)
|
||||
{
|
||||
LOG(Error, "Cannot create managed instance for type \'{0}\'.", String(typeName));
|
||||
@@ -667,7 +662,8 @@ DEFINE_INTERNAL_CALL(void) ObjectInternal_ManagedInstanceCreated(MObject* manage
|
||||
const ScriptingType& scriptingType = module->Types[typeIndex];
|
||||
|
||||
// Create unmanaged object
|
||||
const ScriptingObjectSpawnParams params(Guid::New(), ScriptingTypeHandle(module, typeIndex));
|
||||
ScriptingObjectSpawnParams params(Guid::New(), ScriptingTypeHandle(module, typeIndex));
|
||||
params.Managed = managedInstance; // Link created managed instance to the unmanaged object
|
||||
ScriptingObject* obj = scriptingType.Script.Spawn(params);
|
||||
if (obj == nullptr)
|
||||
{
|
||||
@@ -675,9 +671,6 @@ DEFINE_INTERNAL_CALL(void) ObjectInternal_ManagedInstanceCreated(MObject* manage
|
||||
return;
|
||||
}
|
||||
|
||||
// Link created managed instance to the unmanaged object
|
||||
obj->SetManagedInstance(managedInstance);
|
||||
|
||||
// Set default name for actors
|
||||
if (auto* actor = dynamic_cast<Actor*>(obj))
|
||||
{
|
||||
@@ -689,8 +682,7 @@ DEFINE_INTERNAL_CALL(void) ObjectInternal_ManagedInstanceCreated(MObject* manage
|
||||
MCore::ScriptingObject::SetInternalValues(klass, managedInstance, obj, &id);
|
||||
|
||||
// Register object
|
||||
if (!obj->IsRegistered())
|
||||
obj->RegisterObject();
|
||||
obj->RegisterObject();
|
||||
}
|
||||
|
||||
DEFINE_INTERNAL_CALL(void) ObjectInternal_ManagedInstanceDeleted(ScriptingObject* obj)
|
||||
|
||||
@@ -355,9 +355,15 @@ struct ScriptingObjectSpawnParams
|
||||
/// </summary>
|
||||
const ScriptingTypeHandle Type;
|
||||
|
||||
/// <summary>
|
||||
/// Optional C# object instance to use for unmanaged object.
|
||||
/// </summary>
|
||||
void* Managed;
|
||||
|
||||
FORCE_INLINE ScriptingObjectSpawnParams(const Guid& id, const ScriptingTypeHandle& typeHandle)
|
||||
: ID(id)
|
||||
, Type(typeHandle)
|
||||
, Managed(nullptr)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
@@ -442,7 +442,7 @@ namespace FlaxEngine.Json
|
||||
/// <inheritdoc />
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer)
|
||||
{
|
||||
var result = Activator.CreateInstance(objectType);
|
||||
var result = existingValue ?? Activator.CreateInstance(objectType);
|
||||
if (reader.TokenType == JsonToken.String)
|
||||
{
|
||||
JsonSerializer.ParseID((string)reader.Value, out var id);
|
||||
@@ -483,6 +483,44 @@ namespace FlaxEngine.Json
|
||||
}
|
||||
}
|
||||
|
||||
internal class ControlReferenceConverter : JsonConverter
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override unsafe void WriteJson(JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer)
|
||||
{
|
||||
var id = (value as IControlReference)?.UIControl?.ID ?? Guid.Empty;
|
||||
writer.WriteValue(JsonSerializer.GetStringID(&id));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void WriteJsonDiff(JsonWriter writer, object value, object other, Newtonsoft.Json.JsonSerializer serializer)
|
||||
{
|
||||
if (value is IControlReference valueRef &&
|
||||
other is IControlReference otherRef &&
|
||||
JsonSerializer.SceneObjectEquals(valueRef.UIControl, otherRef.UIControl))
|
||||
return;
|
||||
base.WriteJsonDiff(writer, value, other, serializer);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer)
|
||||
{
|
||||
var result = existingValue ?? Activator.CreateInstance(objectType);
|
||||
if (reader.TokenType == JsonToken.String && result is IControlReference controlReference)
|
||||
{
|
||||
JsonSerializer.ParseID((string)reader.Value, out var id);
|
||||
controlReference.Load(Object.Find<UIControl>(ref id));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanConvert(Type objectType)
|
||||
{
|
||||
return objectType.Name.StartsWith("ControlReference", StringComparison.Ordinal);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
/// <summary>
|
||||
/// Serialize Guid values using `N` format
|
||||
|
||||
@@ -194,6 +194,7 @@ namespace FlaxEngine.Json
|
||||
settings.Converters.Add(new SoftObjectReferenceConverter());
|
||||
settings.Converters.Add(new SoftTypeReferenceConverter());
|
||||
settings.Converters.Add(new BehaviorKnowledgeSelectorAnyConverter());
|
||||
settings.Converters.Add(new ControlReferenceConverter());
|
||||
settings.Converters.Add(new MarginConverter());
|
||||
settings.Converters.Add(new VersionConverter());
|
||||
settings.Converters.Add(new LocalizedStringConverter());
|
||||
@@ -227,6 +228,23 @@ namespace FlaxEngine.Json
|
||||
CacheManagedOnly.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default implementation of the values comparision function used by the serialization system.
|
||||
/// </summary>
|
||||
/// <param name="objA">The object a.</param>
|
||||
/// <param name="objB">The object b.</param>
|
||||
/// <returns>True if both objects are equal, otherwise false.</returns>
|
||||
public static bool SceneObjectEquals(SceneObject objA, SceneObject objB)
|
||||
{
|
||||
if (objA == objB)
|
||||
return true;
|
||||
if (objA == null || objB == null)
|
||||
return false;
|
||||
if (objA.HasPrefabLink && objB.HasPrefabLink)
|
||||
return objA.PrefabObjectID == objB.PrefabObjectID;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default implementation of the values comparision function used by the serialization system.
|
||||
/// </summary>
|
||||
|
||||
@@ -74,13 +74,13 @@ void TerrainPatch::Init(Terrain* terrain, int16 x, int16 z)
|
||||
_physicsHeightField = nullptr;
|
||||
_x = x;
|
||||
_z = z;
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::Terrain::ChunksCountEdge;
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::ChunksCountEdge;
|
||||
_offset = Float3(_x * size, 0.0f, _z * size);
|
||||
_yOffset = 0.0f;
|
||||
_yHeight = 1.0f;
|
||||
for (int32 i = 0; i < Terrain::ChunksCount; i++)
|
||||
{
|
||||
Chunks[i].Init(this, i % Terrain::Terrain::ChunksCountEdge, i / Terrain::Terrain::ChunksCountEdge);
|
||||
Chunks[i].Init(this, i % Terrain::ChunksCountEdge, i / Terrain::ChunksCountEdge);
|
||||
}
|
||||
Heightmap = nullptr;
|
||||
for (int32 i = 0; i < TERRAIN_MAX_SPLATMAPS_COUNT; i++)
|
||||
@@ -99,7 +99,7 @@ void TerrainPatch::Init(Terrain* terrain, int16 x, int16 z)
|
||||
}
|
||||
#endif
|
||||
#if TERRAIN_USE_PHYSICS_DEBUG
|
||||
SAFE_DELETE(_debugLines);
|
||||
SAFE_DELETE_GPU_RESOURCE(_debugLines);
|
||||
_debugLinesDirty = true;
|
||||
#endif
|
||||
#if USE_EDITOR
|
||||
@@ -117,6 +117,9 @@ TerrainPatch::~TerrainPatch()
|
||||
SAFE_DELETE(_dataSplatmap[i]);
|
||||
}
|
||||
#endif
|
||||
#if TERRAIN_USE_PHYSICS_DEBUG
|
||||
SAFE_DELETE_GPU_RESOURCE(_debugLines);
|
||||
#endif
|
||||
}
|
||||
|
||||
RawDataAsset* TerrainPatch::GetHeightfield() const
|
||||
@@ -2324,9 +2327,9 @@ void TerrainPatch::DrawPhysicsDebug(RenderView& view)
|
||||
{
|
||||
if (!_debugLines || _debugLinesDirty)
|
||||
CacheDebugLines();
|
||||
const Transform terrainTransform = _terrain->_transform;
|
||||
const Transform localTransform(Vector3(0, _yOffset, 0), Quaternion::Identity, Vector3(_collisionScaleXZ, _yHeight, _collisionScaleXZ));
|
||||
const Matrix world = localTransform.GetWorld() * terrainTransform.GetWorld();
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::ChunksCountEdge;
|
||||
const Transform localTransform(Vector3(_x * size, _yOffset, _z * size), Quaternion::Identity, Vector3(_collisionScaleXZ, _yHeight, _collisionScaleXZ));
|
||||
const Matrix world = localTransform.GetWorld() * _terrain->_transform.GetWorld();
|
||||
DebugDraw::DrawLines(_debugLines, world);
|
||||
}
|
||||
}
|
||||
@@ -2352,10 +2355,9 @@ const Array<Vector3>& TerrainPatch::GetCollisionTriangles()
|
||||
|
||||
#define GET_VERTEX(x, y) Vector3 v##x##y((float)(row + (x)), PhysicsBackend::GetHeightFieldHeight(_physicsHeightField, row + (x), col + (y)) / TERRAIN_PATCH_COLLISION_QUANTIZATION, (float)(col + (y))); Vector3::Transform(v##x##y, world, v##x##y)
|
||||
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::Terrain::ChunksCountEdge;
|
||||
const Transform terrainTransform = _terrain->_transform;
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::ChunksCountEdge;
|
||||
Transform localTransform(Vector3(_x * size, _yOffset, _z * size), Quaternion::Identity, Vector3(_collisionScaleXZ, _yHeight, _collisionScaleXZ));
|
||||
const Matrix world = localTransform.GetWorld() * terrainTransform.GetWorld();
|
||||
const Matrix world = localTransform.GetWorld() * _terrain->_transform.GetWorld();
|
||||
|
||||
for (int32 row = 0; row < rows - 1; row++)
|
||||
{
|
||||
@@ -2401,7 +2403,7 @@ void TerrainPatch::GetCollisionTriangles(const BoundingSphere& bounds, Array<Vec
|
||||
|
||||
// Prepare
|
||||
const auto& triangles = GetCollisionTriangles();
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::Terrain::ChunksCountEdge;
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::ChunksCountEdge;
|
||||
Transform transform;
|
||||
transform.Translation = _offset + Vector3(0, _yOffset, 0);
|
||||
transform.Orientation = Quaternion::Identity;
|
||||
@@ -2507,10 +2509,9 @@ void TerrainPatch::ExtractCollisionGeometry(Array<Float3>& vertexBuffer, Array<i
|
||||
ScopeLock sceneLock(Level::ScenesLock);
|
||||
if (_collisionVertices.IsEmpty())
|
||||
{
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::Terrain::ChunksCountEdge;
|
||||
const Transform terrainTransform = _terrain->_transform;
|
||||
const float size = _terrain->_chunkSize * TERRAIN_UNITS_PER_VERTEX * Terrain::ChunksCountEdge;
|
||||
const Transform localTransform(Vector3(_x * size, _yOffset, _z * size), Quaternion::Identity, Float3(_collisionScaleXZ, _yHeight, _collisionScaleXZ));
|
||||
const Matrix world = localTransform.GetWorld() * terrainTransform.GetWorld();
|
||||
const Matrix world = localTransform.GetWorld() * _terrain->_transform.GetWorld();
|
||||
|
||||
const int32 vertexCount = rows * cols;
|
||||
_collisionVertices.Resize(vertexCount);
|
||||
@@ -2569,7 +2570,7 @@ void TerrainPatch::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
|
||||
stream.JKEY("Chunks");
|
||||
stream.StartArray();
|
||||
for (int32 i = 0; i < Terrain::Terrain::ChunksCount; i++)
|
||||
for (int32 i = 0; i < Terrain::ChunksCount; i++)
|
||||
{
|
||||
stream.StartObject();
|
||||
Chunks[i].Serialize(stream, other ? &other->Chunks[i] : nullptr);
|
||||
|
||||
199
Source/Engine/UI/ControlReference.cs
Normal file
199
Source/Engine/UI/ControlReference.cs
Normal file
@@ -0,0 +1,199 @@
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Globalization;
|
||||
using System.Runtime.CompilerServices;
|
||||
using FlaxEngine.GUI;
|
||||
|
||||
namespace FlaxEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for control references access.
|
||||
/// </summary>
|
||||
public interface IControlReference
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the reference to <see cref="FlaxEngine.UIControl"/> actor.
|
||||
/// </summary>
|
||||
public UIControl UIControl { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the type of the control the interface uses.
|
||||
/// </summary>
|
||||
public Type ControlType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets control ref by force - used during loading when <see cref="UIControl.Control"/> is not loaded yet.
|
||||
/// </summary>
|
||||
/// <param name="control">The reference.</param>
|
||||
internal void Load(UIControl control);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UI Control reference utility. References UI Control actor with a typed control type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the UI control object.</typeparam>
|
||||
#if FLAX_EDITOR
|
||||
[TypeConverter(typeof(TypeConverters.ControlReferenceConverter))]
|
||||
#endif
|
||||
public struct ControlReference<T> : IControlReference, IComparable, IComparable<ControlReference<T>>, IEquatable<ControlReference<T>> where T : Control
|
||||
{
|
||||
private UIControl _uiControl;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the typed UI control object owned by the referenced <see cref="FlaxEngine.UIControl"/> actor.
|
||||
/// </summary>
|
||||
[HideInEditor]
|
||||
public T Control
|
||||
{
|
||||
get
|
||||
{
|
||||
var control = _uiControl?.Control;
|
||||
if (control == null)
|
||||
return null;
|
||||
if (control is T t)
|
||||
return t;
|
||||
Debug.Write(LogType.Warning, $"Trying to get Control from ControlReference but UIControl.Control is not correct type. It should be {typeof(T)} but is {control.GetType()}.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public UIControl UIControl
|
||||
{
|
||||
get => _uiControl;
|
||||
set
|
||||
{
|
||||
var control = value?.Control;
|
||||
if (value == null)
|
||||
{
|
||||
_uiControl = null;
|
||||
}
|
||||
else if (control is T)
|
||||
{
|
||||
_uiControl = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Write(LogType.Warning, $"Trying to set UIControl but UIControl.Control is not the correct type. It should be {typeof(T)} but is {control.GetType()}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Type ControlType => typeof(T);
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Load(UIControl value)
|
||||
{
|
||||
_uiControl = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return _uiControl?.ToString() ?? "null";
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _uiControl?.GetHashCode() ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int CompareTo(object obj)
|
||||
{
|
||||
if (obj is IControlReference other)
|
||||
return Json.JsonSerializer.SceneObjectEquals(_uiControl, other.UIControl) ? 0 : 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int CompareTo(ControlReference<T> other)
|
||||
{
|
||||
return Json.JsonSerializer.SceneObjectEquals(_uiControl, other._uiControl) ? 0 : 1;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(ControlReference<T> other)
|
||||
{
|
||||
return Json.JsonSerializer.SceneObjectEquals(_uiControl, other._uiControl);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ControlReference<T> other && Json.JsonSerializer.SceneObjectEquals(_uiControl, other._uiControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The implicit operator for the Control.
|
||||
/// </summary>
|
||||
/// <param name="reference">The control reference.</param>
|
||||
/// <returns>The control object.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator T(ControlReference<T> reference) => reference.Control;
|
||||
|
||||
/// <summary>
|
||||
/// The implicit operator for the UIControl.
|
||||
/// </summary>
|
||||
/// <param name="reference">The control reference.</param>
|
||||
/// <returns>The control actor.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator UIControl(ControlReference<T> reference) => reference.UIControl;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the object exists (reference is not null and the unmanaged object pointer is valid).
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to check.</param>
|
||||
/// <returns>True if object is valid, otherwise false.</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator bool(ControlReference<T> obj) => obj._uiControl;
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the two objects are equal.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(ControlReference<T> left, ControlReference<T> right) => Json.JsonSerializer.SceneObjectEquals(left._uiControl, right._uiControl);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the two objects are not equal.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(ControlReference<T> left, ControlReference<T> right) => !Json.JsonSerializer.SceneObjectEquals(left._uiControl, right._uiControl);
|
||||
}
|
||||
}
|
||||
|
||||
#if FLAX_EDITOR
|
||||
namespace FlaxEngine.TypeConverters
|
||||
{
|
||||
internal class ControlReferenceConverter : TypeConverter
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
|
||||
{
|
||||
if (value is string valueStr)
|
||||
{
|
||||
var result = Activator.CreateInstance(destinationType);
|
||||
if (result is IControlReference control)
|
||||
{
|
||||
Json.JsonSerializer.ParseID(valueStr, out var id);
|
||||
control.Load(Object.Find<UIControl>(ref id));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return base.ConvertTo(context, culture, value, destinationType);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
|
||||
{
|
||||
if (destinationType.Name.StartsWith("ControlReference", StringComparison.Ordinal))
|
||||
return true;
|
||||
return base.CanConvertTo(context, destinationType);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -35,7 +35,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// The cells heights in container height percentage (from top to bottom). Use negative values to set fixed widths for the cells.
|
||||
/// </summary>
|
||||
[EditorOrder(10), Tooltip("The cells heights in container height percentage (from top to bottom). Use negative values to set fixed height for the cells.")]
|
||||
[EditorOrder(10), Limit(float.MinValue, float.MaxValue, 0.001f), Tooltip("The cells heights in container height percentage (from top to bottom). Use negative values to set fixed height for the cells.")]
|
||||
public float[] RowFill
|
||||
{
|
||||
get => _cellsV;
|
||||
@@ -49,7 +49,7 @@ namespace FlaxEngine.GUI
|
||||
/// <summary>
|
||||
/// The cells heights in container width percentage (from left to right). Use negative values to set fixed heights for the cells.
|
||||
/// </summary>
|
||||
[EditorOrder(20), Tooltip("The cells heights in container width percentage (from left to right). Use negative values to set fixed width for the cells.")]
|
||||
[EditorOrder(20), Limit(float.MinValue, float.MaxValue, 0.001f), Tooltip("The cells heights in container width percentage (from left to right). Use negative values to set fixed width for the cells.")]
|
||||
public float[] ColumnFill
|
||||
{
|
||||
get => _cellsH;
|
||||
|
||||
Reference in New Issue
Block a user