From 5bf645252fbf44eb04c02d25b9e258a8b7b1ea99 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 20 Mar 2023 18:55:41 +0100 Subject: [PATCH] Fix crash due to typo in Character Controller --- Source/Engine/Physics/Colliders/CharacterController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Physics/Colliders/CharacterController.cpp b/Source/Engine/Physics/Colliders/CharacterController.cpp index 28efcaa44..488acd6e4 100644 --- a/Source/Engine/Physics/Colliders/CharacterController.cpp +++ b/Source/Engine/Physics/Colliders/CharacterController.cpp @@ -210,7 +210,7 @@ void CharacterController::CreateController() _controller = PhysicsBackend::CreateController(GetPhysicsScene()->GetPhysicsScene(), this, this, _contactOffset, position, _slopeLimit, (int32)_nonWalkableMode, Material.Get(), Math::Abs(_radius) * scaling, Math::Abs(_height) * scaling, _stepOffset, _shape); // Setup - PhysicsBackend::SetControllerUpDirection(_shape, _upDirection); + PhysicsBackend::SetControllerUpDirection(_controller, _upDirection); PhysicsBackend::SetShapeLocalPose(_shape, _center, Quaternion::Identity); UpdateLayerBits(); UpdateBounds();