diff --git a/Source/Engine/Renderer/RenderList.cpp b/Source/Engine/Renderer/RenderList.cpp index ace6f9342..544438bb5 100644 --- a/Source/Engine/Renderer/RenderList.cpp +++ b/Source/Engine/Renderer/RenderList.cpp @@ -917,10 +917,10 @@ void RenderList::ExecuteDrawCalls(const RenderContext& renderContext, DrawCallsL perDraw.DrawPadding = Float3::Zero; GPUConstantBuffer* perDrawCB = IMaterial::BindParameters::PerDrawConstants; context->BindCB(2, perDrawCB); // TODO: use rootSignature/pushConstants on D3D12/Vulkan - context->UpdateCB(perDrawCB, &perDraw); constexpr int32 vbMax = ARRAY_COUNT(DrawCall::Geometry.VertexBuffers); if (useInstancing) { + context->UpdateCB(perDrawCB, &perDraw); GPUBuffer* vb[vbMax + 1]; uint32 vbOffsets[vbMax + 1]; vb[3] = _instanceBuffer.GetBuffer(); // Pass object index in a vertex stream at slot 3 (used by VS in Surface.shader)