Fixes for Vulkan descriptor types iterations
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@@ -115,7 +115,7 @@ void DescriptorSetLayoutVulkan::Compile()
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// Check for maxDescriptorSetStorageBuffersDynamic
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if (LayoutTypes[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC] > limits.maxDescriptorSetUniformBuffersDynamic)
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{
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{
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// TODO: Downgrade to non-dynamic?
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}
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ASSERT(LayoutTypes[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC]
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@@ -172,7 +172,7 @@ DescriptorPoolVulkan::DescriptorPoolVulkan(GPUDeviceVulkan* device)
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, Layout(layout)
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#endif
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{
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Array<VkDescriptorPoolSize, FixedAllocation<VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT>> types;
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Array<VkDescriptorPoolSize, FixedAllocation<VULKAN_DESCRIPTOR_TYPE_END + 1>> types;
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#if VULKAN_USE_DESCRIPTOR_POOL_MANAGER
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// Max number of descriptor sets layout allocations
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@@ -180,10 +180,10 @@ DescriptorPoolVulkan::DescriptorPoolVulkan(GPUDeviceVulkan* device)
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// Descriptor sets number required to allocate the max number of descriptor sets layout.
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// When we're hashing pools with types usage ID the descriptor pool can be used for different layouts so the initial layout does not make much sense.
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// In the latter case we'll be probably overallocating the descriptor types but given the relatively small number of max allocations this should not have
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// In the latter case we'll be probably over-allocating the descriptor types but given the relatively small number of max allocations this should not have
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// a serious impact.
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MaxDescriptorSets = MaxSetsAllocations * (VULKAN_HASH_POOLS_WITH_TYPES_USAGE_ID ? 1 : Layout.GetLayouts().Count());
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for (uint32 typeIndex = VK_DESCRIPTOR_TYPE_SAMPLER; typeIndex < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + 1; ++typeIndex)
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for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
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{
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const VkDescriptorType descriptorType = (VkDescriptorType)typeIndex;
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const uint32 typesUsed = Layout.GetTypesUsed(descriptorType);
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@@ -258,7 +258,7 @@ DescriptorPoolVulkan::~DescriptorPoolVulkan()
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void DescriptorPoolVulkan::TrackAddUsage(const DescriptorSetLayoutVulkan& layout)
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{
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// Check and increment our current type usage
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for (uint32 typeIndex = VK_DESCRIPTOR_TYPE_SAMPLER; typeIndex < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + 1; typeIndex++)
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for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
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{
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#if VULKAN_USE_DESCRIPTOR_POOL_MANAGER
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ASSERT(Layout.GetTypesUsed((VkDescriptorType)typeIndex) == layout.GetTypesUsed((VkDescriptorType)typeIndex));
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@@ -275,7 +275,7 @@ void DescriptorPoolVulkan::TrackAddUsage(const DescriptorSetLayoutVulkan& layout
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void DescriptorPoolVulkan::TrackRemoveUsage(const DescriptorSetLayoutVulkan& layout)
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{
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// Check and increment our current type usage
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for (uint32 typeIndex = VK_DESCRIPTOR_TYPE_SAMPLER; typeIndex < VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT + 1; typeIndex++)
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for (uint32 typeIndex = VULKAN_DESCRIPTOR_TYPE_BEGIN; typeIndex <= VULKAN_DESCRIPTOR_TYPE_END; typeIndex++)
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{
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#if VULKAN_USE_DESCRIPTOR_POOL_MANAGER
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ASSERT(Layout.GetTypesUsed((VkDescriptorType)typeIndex) == layout.GetTypesUsed((VkDescriptorType)typeIndex));
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