Move GPU particles generator code to be more compact
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@@ -256,10 +256,8 @@ void ParticleEmitterGPUGenerator::ProcessGroupTextures(Box* box, Node* node, Val
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}
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// Scene Depth
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case 8:
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{
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sampleSceneDepth(node, value, box);
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break;
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}
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// Texture
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case 11:
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{
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