Add default Deformable material for splines

This commit is contained in:
Wojtek Figat
2021-02-10 11:37:34 +01:00
parent 81e41d51c8
commit 5cb2322270
7 changed files with 23 additions and 4 deletions

View File

@@ -74,6 +74,7 @@ bool DeployDataStep::Perform(CookingData& data)
data.AddRootEngineAsset(TEXT("Shaders/SSR"));
data.AddRootEngineAsset(TEXT("Shaders/VolumetricFog"));
data.AddRootEngineAsset(TEXT("Engine/DefaultMaterial"));
data.AddRootEngineAsset(TEXT("Engine/DefaultDeformableMaterial"));
data.AddRootEngineAsset(TEXT("Engine/DefaultTerrainMaterial"));
if (!gameSettings->NoSplashScreen && !gameSettings->SplashScreen.IsValid())
data.AddRootEngineAsset(TEXT("Engine/Textures/Logo"));