Add default Deformable material for splines
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@@ -74,6 +74,7 @@ bool DeployDataStep::Perform(CookingData& data)
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data.AddRootEngineAsset(TEXT("Shaders/SSR"));
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data.AddRootEngineAsset(TEXT("Shaders/VolumetricFog"));
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data.AddRootEngineAsset(TEXT("Engine/DefaultMaterial"));
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data.AddRootEngineAsset(TEXT("Engine/DefaultDeformableMaterial"));
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data.AddRootEngineAsset(TEXT("Engine/DefaultTerrainMaterial"));
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if (!gameSettings->NoSplashScreen && !gameSettings->SplashScreen.IsValid())
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data.AddRootEngineAsset(TEXT("Engine/Textures/Logo"));
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