diff --git a/Source/Engine/Graphics/RenderTask.h b/Source/Engine/Graphics/RenderTask.h
index 86fa20856..47a43363e 100644
--- a/Source/Engine/Graphics/RenderTask.h
+++ b/Source/Engine/Graphics/RenderTask.h
@@ -239,7 +239,7 @@ public:
API_FUNCTION() void CameraCut();
///
- /// The output texture (can be null if using rendering to window swap chain). Can be sued to redirect the default scene rendering output to a texture.
+ /// The output texture (can be null if using rendering to window swap chain). Can be used to redirect the default scene rendering output to a texture.
///
API_FIELD() GPUTexture* Output = nullptr;
diff --git a/Source/Engine/GraphicsDevice/DirectX/DX12/CommandQueueDX12.h b/Source/Engine/GraphicsDevice/DirectX/DX12/CommandQueueDX12.h
index 882277125..3b86634e3 100644
--- a/Source/Engine/GraphicsDevice/DirectX/DX12/CommandQueueDX12.h
+++ b/Source/Engine/GraphicsDevice/DirectX/DX12/CommandQueueDX12.h
@@ -190,7 +190,7 @@ public:
/// Executes a command list.
///
/// The command list to execute.
- /// The fence value after execution (can be sued to wait for it to sync parallel execution).
+ /// The fence value after execution (can be used to wait for it to sync parallel execution).
uint64 ExecuteCommandList(ID3D12CommandList* list);
///
diff --git a/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h b/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
index 4b3bf7093..32f64491e 100644
--- a/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
+++ b/Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
@@ -759,7 +759,7 @@ public:
///
/// Gets the sampler descriptor.
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The sampler.
virtual void DescriptorAsSampler(GPUContextVulkan* context, VkSampler& sampler)
{
@@ -769,7 +769,7 @@ public:
///
/// Gets the image descriptor.
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The image view.
/// The image layout.
virtual void DescriptorAsImage(GPUContextVulkan* context, VkImageView& imageView, VkImageLayout& layout)
@@ -780,7 +780,7 @@ public:
///
/// Gets the storage image descriptor (VK_DESCRIPTOR_TYPE_STORAGE_IMAGE).
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The image view.
/// The image layout.
virtual void DescriptorAsStorageImage(GPUContextVulkan* context, VkImageView& imageView, VkImageLayout& layout)
@@ -791,7 +791,7 @@ public:
///
/// Gets the uniform texel buffer descriptor (VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER).
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The buffer view.
virtual void DescriptorAsUniformTexelBuffer(GPUContextVulkan* context, const VkBufferView*& bufferView)
{
@@ -801,7 +801,7 @@ public:
///
/// Gets the storage buffer descriptor (VK_DESCRIPTOR_TYPE_STORAGE_BUFFER).
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The buffer.
/// The range offset (in bytes).
/// The range size (in bytes).
@@ -813,7 +813,7 @@ public:
///
/// Gets the storage texel buffer descriptor (VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER).
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The buffer view.
virtual void DescriptorAsStorageTexelBuffer(GPUContextVulkan* context, const VkBufferView*& bufferView)
{
@@ -823,7 +823,7 @@ public:
///
/// Gets the dynamic uniform buffer descriptor (VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC).
///
- /// The GPU context. Can be sued to add memory barriers to the pipeline before binding the descriptor to the pipeline.
+ /// The GPU context. Can be used to add memory barriers to the pipeline before binding the descriptor to the pipeline.
/// The buffer.
/// The range offset (in bytes).
/// The range size (in bytes).
diff --git a/Source/Engine/Physics/CollisionData.h b/Source/Engine/Physics/CollisionData.h
index 9242b8203..81368ec93 100644
--- a/Source/Engine/Physics/CollisionData.h
+++ b/Source/Engine/Physics/CollisionData.h
@@ -205,7 +205,7 @@ public:
/// The collision data type.
/// The source model.
/// The source model LOD index.
- /// The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.
+ /// The source model material slots mask. One bit per-slot. Can be used to exclude particular material slots from collision cooking.
/// The convex mesh generation flags.
/// The convex mesh vertex limit. Use values in range [8;255]
API_FUNCTION() bool CookCollision(CollisionDataType type, ModelBase* model, int32 modelLodIndex = 0, uint32 materialSlotsMask = MAX_uint32, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags::None, int32 convexVertexLimit = 255);