Tweaks
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@@ -181,7 +181,7 @@ void SceneRendering::RemoveActor(Actor* a, int32& key)
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#define DRAW_ACTOR(mode) e.Actor->Draw(mode)
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#endif
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void SceneRendering::DrawActorsJob(int32 i)
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void SceneRendering::DrawActorsJob(int32)
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{
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PROFILE_CPU();
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auto& mainContext = _drawBatch->GetMainContext();
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@@ -171,5 +171,5 @@ private:
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volatile int64 _drawListIndex;
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RenderContextBatch* _drawBatch;
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void DrawActorsJob(int32 i);
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void DrawActorsJob(int32);
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};
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