Fix duplicating actor in scene on shift click if the actor has not been moved
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@@ -469,7 +469,7 @@ namespace FlaxEditor.Gizmo
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}
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// Apply transformation (but to the parents, not whole selection pool)
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if (anyValid || (!_isTransforming && Owner.UseDuplicate))
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if (anyValid || (_isTransforming && Owner.UseDuplicate))
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{
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StartTransforming();
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LastDelta = new Transform(translationDelta, rotationDelta, scaleDelta);
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