Code format

This commit is contained in:
Wojtek Figat
2023-10-06 17:06:17 +02:00
parent 0fd225b185
commit 5cf1d2b46e
2 changed files with 4 additions and 4 deletions

View File

@@ -599,7 +599,7 @@ namespace FlaxEditor.SceneGraph.GUI
// Drag scripts
else if (_dragScripts != null && _dragScripts.HasValidDrag)
{
foreach(var script in _dragScripts.Objects)
foreach (var script in _dragScripts.Objects)
{
var customAction = script.HasPrefabLink ? new ReparentAction(script) : null;
using (new UndoBlock(ActorNode.Root.Undo, script, "Change script parent", customAction))
@@ -616,7 +616,7 @@ namespace FlaxEditor.SceneGraph.GUI
var spawnParent = myActor;
if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
spawnParent = newParent;
for (int i = 0; i < _dragAssets.Objects.Count; i++)
{
var item = _dragAssets.Objects[i];
@@ -720,7 +720,7 @@ namespace FlaxEditor.SceneGraph.GUI
for (var i = 0; i < tree.Selection.Count; i++)
{
var e = tree.Selection[i];
// Skip if parent is already selected to keep correct parenting
if (tree.Selection.Contains(e.Parent))
continue;