@@ -103,7 +103,7 @@ void Lightmap::EnsureSize(int32 size)
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#if COMPILE_WITH_ASSETS_IMPORTER
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Guid id = Guid::New();
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LOG(Info, "Cannot load lightmap {0} ({1}:{2}). Creating new one.", id, _index, textureIndex);
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LOG(Info, "Cannot load lightmap ({1}:{2}). Creating new one with ID={0}.", id, _index, textureIndex);
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String assetPath;
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_manager->GetCachedLightmapPath(&assetPath, _index, textureIndex);
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