Add more events for GPU profiling
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@@ -186,6 +186,7 @@ GPU_CB_STRUCT(Data {
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void ExponentialHeightFog::DrawFog(GPUContext* context, RenderContext& renderContext, GPUTextureView* output)
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{
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PROFILE_GPU_CPU("Exponential Height Fog");
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auto integratedLightScattering = renderContext.Buffers->VolumetricFog;
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bool useVolumetricFog = integratedLightScattering != nullptr;
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