Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
#2034
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@@ -194,7 +194,7 @@ bool NavMeshRuntime::TestPath(const Vector3& startPosition, const Vector3& endPo
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return true;
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}
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bool NavMeshRuntime::ProjectPoint(const Vector3& point, Vector3& result) const
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bool NavMeshRuntime::FindClosestPoint(const Vector3& point, Vector3& result) const
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{
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ScopeLock lock(Locker);
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const auto query = GetNavMeshQuery();
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