Remove deprecated and unsued OpenGL backend
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@@ -29,9 +29,6 @@
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#if COMPILE_WITH_DX_SHADER_COMPILER
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#include "DirectX/ShaderCompilerDX.h"
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#endif
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#if COMPILE_WITH_OGL_SHADER_COMPILER
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#include "OpenGL/ShaderCompilerOGL.h"
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#endif
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#if COMPILE_WITH_VK_SHADER_COMPILER
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#include "Vulkan/ShaderCompilerVulkan.h"
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#endif
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@@ -159,13 +156,6 @@ ShaderCompiler* ShadersCompilation::CreateCompiler(ShaderProfile profile)
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result = New<ShaderCompilerDX>(profile);
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break;
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#endif
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#if COMPILE_WITH_OGL_SHADER_COMPILER
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// OpenGL and OpenGL ES
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case ShaderProfile::GLSL_410:
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case ShaderProfile::GLSL_440:
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result = New<ShaderCompilerOGL>(profile);
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break;
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#endif
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#if COMPILE_WITH_VK_SHADER_COMPILER
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// Vulkan
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case ShaderProfile::Vulkan_SM5:
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