Remove deprecated and unsued OpenGL backend

This commit is contained in:
Wojtek Figat
2020-12-30 11:27:37 +01:00
parent 4c205be617
commit 5e469a0ae3
68 changed files with 5 additions and 26520 deletions

View File

@@ -29,9 +29,6 @@
#if COMPILE_WITH_DX_SHADER_COMPILER
#include "DirectX/ShaderCompilerDX.h"
#endif
#if COMPILE_WITH_OGL_SHADER_COMPILER
#include "OpenGL/ShaderCompilerOGL.h"
#endif
#if COMPILE_WITH_VK_SHADER_COMPILER
#include "Vulkan/ShaderCompilerVulkan.h"
#endif
@@ -159,13 +156,6 @@ ShaderCompiler* ShadersCompilation::CreateCompiler(ShaderProfile profile)
result = New<ShaderCompilerDX>(profile);
break;
#endif
#if COMPILE_WITH_OGL_SHADER_COMPILER
// OpenGL and OpenGL ES
case ShaderProfile::GLSL_410:
case ShaderProfile::GLSL_440:
result = New<ShaderCompilerOGL>(profile);
break;
#endif
#if COMPILE_WITH_VK_SHADER_COMPILER
// Vulkan
case ShaderProfile::Vulkan_SM5: