diff --git a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp index e4ed7d74f..010e14bf9 100644 --- a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp +++ b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp @@ -884,7 +884,10 @@ bool GlobalSignDistanceFieldPass::Render(RenderContext& renderContext, GPUContex for (const auto& e : cascade.Chunks) { if (e.Key.Layer != 0) + { + maxLayer = Math::Max(maxLayer, e.Key.Layer); continue; + } auto& chunk = e.Value; data.ChunkCoord = e.Key.Coord * GLOBAL_SDF_RASTERIZE_CHUNK_SIZE; cascade.NonEmptyChunks.Add(e.Key);