From 5e52bf64698eb8809a5a724a70bcbb604202dc09 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 9 Sep 2025 23:21:10 +0200 Subject: [PATCH] Fix missing code from 80de56f469b4dcae7917dbf20b3bfb68d72364cf --- Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp index e4ed7d74f..010e14bf9 100644 --- a/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp +++ b/Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp @@ -884,7 +884,10 @@ bool GlobalSignDistanceFieldPass::Render(RenderContext& renderContext, GPUContex for (const auto& e : cascade.Chunks) { if (e.Key.Layer != 0) + { + maxLayer = Math::Max(maxLayer, e.Key.Layer); continue; + } auto& chunk = e.Value; data.ChunkCoord = e.Key.Coord * GLOBAL_SDF_RASTERIZE_CHUNK_SIZE; cascade.NonEmptyChunks.Add(e.Key);