_works 0,0 primary screen, returned positions correct but visually wrong
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@@ -855,7 +855,11 @@ Int2 GetSDLWindowPosition(const SDLWindow* window)
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{
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if (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup)
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{
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SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &position.X, &position.Y);
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Int2 parentPosition = GetSDLWindowPosition(window->GetSettings().Parent);
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//SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
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position -= parentPosition;
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auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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//position -= Int2(monitorBounds.GetTopLeft());
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//auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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//position += Int2(monitorBounds.GetTopLeft());
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}
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@@ -982,15 +986,16 @@ void SetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition)
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SDLWindow* parent = window->GetSettings().Parent;
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while (parent != nullptr)
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{
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if (parent->GetSettings().Parent == nullptr || (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup))
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break;
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if (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup)
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{
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Int2 parentPosition = GetSDLWindowPosition(parent);
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relativePosition -= parentPosition;
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//break;
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}
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//if (parent->GetSettings().Parent == nullptr || (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup))
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// break;
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parent = parent->GetSettings().Parent;
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}
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if (parent != nullptr)
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{
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Int2 parentPosition = GetSDLWindowPosition(parent);
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relativePosition += parentPosition;
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}
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}
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else if (SDLPlatform::UsesWayland())
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{
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@@ -1053,9 +1058,19 @@ void SDLWindow::SetPosition(const Float2& position)
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// The position is relative to the parent window
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Int2 relativePosition(static_cast<int>(position.X), static_cast<int>(position.Y));
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relativePosition += topLeftBorder;
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GetRelativeWindowPosition(this, relativePosition);
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SetRelativeWindowPosition(this, relativePosition);
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SDL_SetWindowPosition(_window, relativePosition.X, relativePosition.Y);
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SDL_SyncWindow(_window);
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Int2 newPos;
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SDL_GetWindowPosition(_window, &newPos.X, &newPos.Y);
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if (!(newPos.X == relativePosition.X && newPos.Y == relativePosition.Y))
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ASSERT(false);
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newPos = GetPosition();
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if (!(newPos.X == relativePosition.X && newPos.Y == relativePosition.Y))
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ASSERT(false);
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}
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void SDLWindow::SetClientPosition(const Float2& position)
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using FlaxEditor;
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namespace FlaxEngine.GUI
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{
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@@ -82,11 +83,13 @@ namespace FlaxEngine.GUI
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//WrapPosition(ref locationSS);
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WrapPosition(ref mousePos, 10);
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locationSS = mousePos + new Float2(15, 10);
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var ppp = Input.MouseScreenPosition;
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var bef = locationSS;
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// Create window
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var desc = CreateWindowSettings.Default;
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desc.StartPosition = WindowStartPosition.Manual;
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desc.Position = new Vector2(5, 5);//locationSS;
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desc.Position = locationSS;
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desc.Size = dpiSize;
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desc.Fullscreen = false;
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desc.HasBorder = false;
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@@ -110,6 +113,9 @@ namespace FlaxEngine.GUI
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Visible = true;
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_window.Show();
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_showTarget.OnTooltipShown(this);
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var aff = _window.Position;
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Editor.Log($"tooltip startpos: before: {bef}, after {aff}");
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}
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/// <summary>
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@@ -225,9 +231,15 @@ namespace FlaxEngine.GUI
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else
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{
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// Position tooltip when mouse moves
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//WrapPosition(ref mousePos, 10);
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//if (_window)
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// _window.Position = mousePos + new Float2(15, 10);
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var ppp = Input.MouseScreenPosition;
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var bef = _window.Position;
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WrapPosition(ref mousePos, 10);
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mousePos += new Float2(15, 10);
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if (_window)
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_window.Position = mousePos;
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var aff = _window.Position;
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Editor.Log($"tooltip updatepos: before: {bef}, new {mousePos}, after {aff}");
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}
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base.Update(deltaTime);
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