_works 0,0 primary screen, returned positions correct but visually wrong

This commit is contained in:
2024-08-11 12:13:15 +03:00
parent 9a04cee71f
commit 5e950833ff
2 changed files with 40 additions and 13 deletions

View File

@@ -855,7 +855,11 @@ Int2 GetSDLWindowPosition(const SDLWindow* window)
{
if (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup)
{
SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &position.X, &position.Y);
Int2 parentPosition = GetSDLWindowPosition(window->GetSettings().Parent);
//SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
position -= parentPosition;
auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
//position -= Int2(monitorBounds.GetTopLeft());
//auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
//position += Int2(monitorBounds.GetTopLeft());
}
@@ -982,15 +986,16 @@ void SetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition)
SDLWindow* parent = window->GetSettings().Parent;
while (parent != nullptr)
{
if (parent->GetSettings().Parent == nullptr || (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup))
break;
if (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup)
{
Int2 parentPosition = GetSDLWindowPosition(parent);
relativePosition -= parentPosition;
//break;
}
//if (parent->GetSettings().Parent == nullptr || (parent->GetSettings().Type != WindowType::Tooltip && parent->GetSettings().Type != WindowType::Popup))
// break;
parent = parent->GetSettings().Parent;
}
if (parent != nullptr)
{
Int2 parentPosition = GetSDLWindowPosition(parent);
relativePosition += parentPosition;
}
}
else if (SDLPlatform::UsesWayland())
{
@@ -1053,9 +1058,19 @@ void SDLWindow::SetPosition(const Float2& position)
// The position is relative to the parent window
Int2 relativePosition(static_cast<int>(position.X), static_cast<int>(position.Y));
relativePosition += topLeftBorder;
GetRelativeWindowPosition(this, relativePosition);
SetRelativeWindowPosition(this, relativePosition);
SDL_SetWindowPosition(_window, relativePosition.X, relativePosition.Y);
SDL_SyncWindow(_window);
Int2 newPos;
SDL_GetWindowPosition(_window, &newPos.X, &newPos.Y);
if (!(newPos.X == relativePosition.X && newPos.Y == relativePosition.Y))
ASSERT(false);
newPos = GetPosition();
if (!(newPos.X == relativePosition.X && newPos.Y == relativePosition.Y))
ASSERT(false);
}
void SDLWindow::SetClientPosition(const Float2& position)

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor;
namespace FlaxEngine.GUI
{
@@ -82,11 +83,13 @@ namespace FlaxEngine.GUI
//WrapPosition(ref locationSS);
WrapPosition(ref mousePos, 10);
locationSS = mousePos + new Float2(15, 10);
var ppp = Input.MouseScreenPosition;
var bef = locationSS;
// Create window
var desc = CreateWindowSettings.Default;
desc.StartPosition = WindowStartPosition.Manual;
desc.Position = new Vector2(5, 5);//locationSS;
desc.Position = locationSS;
desc.Size = dpiSize;
desc.Fullscreen = false;
desc.HasBorder = false;
@@ -110,6 +113,9 @@ namespace FlaxEngine.GUI
Visible = true;
_window.Show();
_showTarget.OnTooltipShown(this);
var aff = _window.Position;
Editor.Log($"tooltip startpos: before: {bef}, after {aff}");
}
/// <summary>
@@ -225,9 +231,15 @@ namespace FlaxEngine.GUI
else
{
// Position tooltip when mouse moves
//WrapPosition(ref mousePos, 10);
//if (_window)
// _window.Position = mousePos + new Float2(15, 10);
var ppp = Input.MouseScreenPosition;
var bef = _window.Position;
WrapPosition(ref mousePos, 10);
mousePos += new Float2(15, 10);
if (_window)
_window.Position = mousePos;
var aff = _window.Position;
Editor.Log($"tooltip updatepos: before: {bef}, new {mousePos}, after {aff}");
}
base.Update(deltaTime);