From 5eea5a72c99ae10f69cd6f6bf6deb1bbd2ef567d Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 22 Sep 2025 11:44:11 +0200 Subject: [PATCH] Fix particle material compilation error when using position offset #3661 --- Content/Editor/MaterialTemplates/Particle.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content/Editor/MaterialTemplates/Particle.shader b/Content/Editor/MaterialTemplates/Particle.shader index 6f0be21e0..661a8f69b 100644 --- a/Content/Editor/MaterialTemplates/Particle.shader +++ b/Content/Editor/MaterialTemplates/Particle.shader @@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID) materialInput.TBN = output.TBN; materialInput.TwoSidedSign = 1; materialInput.SvPosition = output.Position; - materialInput.PreSkinnedPosition = Position; + materialInput.PreSkinnedPosition = position; materialInput.PreSkinnedNormal = tangentToLocal[2].xyz; materialInput.InstanceOrigin = output.InstanceOrigin; materialInput.InstanceParams = output.InstanceParams;