Fix particle material compilation error when using position offset

#3661
This commit is contained in:
Wojtek Figat
2025-09-22 11:44:11 +02:00
parent e9a7b1c8eb
commit 5eea5a72c9

View File

@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
materialInput.TBN = output.TBN;
materialInput.TwoSidedSign = 1;
materialInput.SvPosition = output.Position;
materialInput.PreSkinnedPosition = Position;
materialInput.PreSkinnedPosition = position;
materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
materialInput.InstanceOrigin = output.InstanceOrigin;
materialInput.InstanceParams = output.InstanceParams;