Fix particle material compilation error when using position offset
#3661
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@@ -645,7 +645,7 @@ VertexOutput VS_Ribbon(RibbonInput input, uint vertexIndex : SV_VertexID)
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materialInput.TBN = output.TBN;
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materialInput.TwoSidedSign = 1;
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materialInput.SvPosition = output.Position;
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materialInput.PreSkinnedPosition = Position;
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materialInput.PreSkinnedPosition = position;
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materialInput.PreSkinnedNormal = tangentToLocal[2].xyz;
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materialInput.InstanceOrigin = output.InstanceOrigin;
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materialInput.InstanceParams = output.InstanceParams;
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