Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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@@ -215,6 +215,11 @@ public:
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return String(_data.Get(), _data.Count());
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}
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StringAnsi ToStringAnsi() const
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{
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return StringAnsi(_data.Get(), _data.Count());
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}
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StringView ToStringView() const;
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};
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