Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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@@ -18,11 +18,6 @@
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#define DX12_BACK_BUFFER_COUNT 2
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#endif
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#define DX12_ROOT_SIGNATURE_CB 0
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#define DX12_ROOT_SIGNATURE_SR (GPU_MAX_CB_BINDED+0)
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#define DX12_ROOT_SIGNATURE_UA (GPU_MAX_CB_BINDED+1)
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#define DX12_ROOT_SIGNATURE_SAMPLER (GPU_MAX_CB_BINDED+2)
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class Engine;
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class WindowsWindow;
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class GPUContextDX12;
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