Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
This commit is contained in:
@@ -758,7 +758,7 @@ void AnimatedModel::UpdateBounds()
|
||||
}
|
||||
BoundingSphere::FromBox(_box, _sphere);
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
|
||||
}
|
||||
|
||||
void AnimatedModel::UpdateSockets()
|
||||
|
||||
@@ -64,7 +64,7 @@ BoundingBox Decal::GetEditorBox() const
|
||||
void Decal::OnLayerChanged()
|
||||
{
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer);
|
||||
}
|
||||
|
||||
void Decal::Draw(RenderContext& renderContext)
|
||||
|
||||
@@ -166,7 +166,7 @@ void EnvironmentProbe::UpdateBounds()
|
||||
_sphere = BoundingSphere(GetPosition(), GetScaledRadius());
|
||||
BoundingBox::FromSphere(_sphere, _box);
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
|
||||
}
|
||||
|
||||
void EnvironmentProbe::Draw(RenderContext& renderContext)
|
||||
@@ -220,7 +220,7 @@ void EnvironmentProbe::OnDebugDrawSelected()
|
||||
void EnvironmentProbe::OnLayerChanged()
|
||||
{
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer);
|
||||
}
|
||||
|
||||
void EnvironmentProbe::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
|
||||
@@ -20,7 +20,7 @@ void ModelInstanceActor::SetEntries(const Array<ModelInstanceEntry>& value)
|
||||
Entries[i] = value[i];
|
||||
}
|
||||
if (anyChanged && _sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Visual);
|
||||
}
|
||||
|
||||
void ModelInstanceActor::SetMaterial(int32 entryIndex, MaterialBase* material)
|
||||
@@ -33,7 +33,7 @@ void ModelInstanceActor::SetMaterial(int32 entryIndex, MaterialBase* material)
|
||||
return;
|
||||
Entries[entryIndex].Material = material;
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Visual);
|
||||
}
|
||||
|
||||
MaterialInstance* ModelInstanceActor::CreateAndSetVirtualMaterialInstance(int32 entryIndex)
|
||||
@@ -44,7 +44,7 @@ MaterialInstance* ModelInstanceActor::CreateAndSetVirtualMaterialInstance(int32
|
||||
MaterialInstance* result = material->CreateVirtualInstance();
|
||||
Entries[entryIndex].Material = result;
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Visual);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -55,7 +55,13 @@ void ModelInstanceActor::WaitForModelLoad()
|
||||
void ModelInstanceActor::OnLayerChanged()
|
||||
{
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer);
|
||||
}
|
||||
|
||||
void ModelInstanceActor::OnStaticFlagsChanged()
|
||||
{
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::StaticFlags);
|
||||
}
|
||||
|
||||
void ModelInstanceActor::OnTransformChanged()
|
||||
|
||||
@@ -142,6 +142,7 @@ protected:
|
||||
public:
|
||||
// [Actor]
|
||||
void OnLayerChanged() override;
|
||||
void OnStaticFlagsChanged() override;
|
||||
void OnTransformChanged() override;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -67,7 +67,7 @@ void PointLight::UpdateBounds()
|
||||
BoundingBox::FromSphere(_sphere, _box);
|
||||
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
|
||||
}
|
||||
|
||||
void PointLight::OnTransformChanged()
|
||||
@@ -163,7 +163,7 @@ void PointLight::DrawLightsDebug(RenderView& view)
|
||||
void PointLight::OnLayerChanged()
|
||||
{
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer);
|
||||
}
|
||||
|
||||
void PointLight::Serialize(SerializeStream& stream, const void* otherObj)
|
||||
|
||||
@@ -101,7 +101,7 @@ void SkyLight::UpdateBounds()
|
||||
_sphere = BoundingSphere(GetPosition(), GetScaledRadius());
|
||||
BoundingBox::FromSphere(_sphere, _box);
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
|
||||
}
|
||||
|
||||
void SkyLight::Draw(RenderContext& renderContext)
|
||||
|
||||
@@ -115,7 +115,7 @@ void SpotLight::UpdateBounds()
|
||||
BoundingBox::FromSphere(_sphere, _box);
|
||||
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
|
||||
}
|
||||
|
||||
void SpotLight::OnTransformChanged()
|
||||
|
||||
@@ -283,7 +283,7 @@ void StaticModel::UpdateBounds()
|
||||
}
|
||||
BoundingSphere::FromBox(_box, _sphere);
|
||||
if (_sceneRenderingKey != -1)
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
|
||||
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
|
||||
}
|
||||
|
||||
void StaticModel::FlushVertexColors()
|
||||
|
||||
Reference in New Issue
Block a user