Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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@@ -52,7 +52,7 @@ void Terrain::UpdateBounds()
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}
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BoundingSphere::FromBox(_box, _sphere);
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Bounds);
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}
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void Terrain::CacheNeighbors()
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@@ -905,7 +905,7 @@ void Terrain::OnLayerChanged()
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UpdateLayerBits();
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if (_sceneRenderingKey != -1)
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
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GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, ISceneRenderingListener::Layer);
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}
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void Terrain::OnActiveInTreeChanged()
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