Fix texture copy into staging one on DX12 and Vulkan
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@@ -1311,10 +1311,6 @@ void GPUContextVulkan::UpdateBuffer(GPUBuffer* buffer, const void* data, uint32
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// Use direct update for small buffers
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const uint32 alignedSize = Math::AlignUp<uint32>(size, 4);
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if (alignedSize > buffer->GetSize())
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{
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int a= 1;
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}
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if (size <= 16 * 1024 && alignedSize <= buffer->GetSize())
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{
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//AddBufferBarrier(bufferVulkan, VK_ACCESS_TRANSFER_WRITE_BIT);
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@@ -1413,37 +1409,77 @@ void GPUContextVulkan::CopyTexture(GPUTexture* dstResource, uint32 dstSubresourc
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const auto dstTextureVulkan = static_cast<GPUTextureVulkan*>(dstResource);
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const auto srcTextureVulkan = static_cast<GPUTextureVulkan*>(srcResource);
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// Transition resources
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AddImageBarrier(dstTextureVulkan, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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AddImageBarrier(srcTextureVulkan, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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FlushBarriers();
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// Prepare
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const int32 dstMipIndex = dstSubresource % dstTextureVulkan->MipLevels();
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const int32 dstArrayIndex = dstSubresource / dstTextureVulkan->MipLevels();
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const int32 srcMipIndex = srcSubresource % srcTextureVulkan->MipLevels();
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const int32 srcArrayIndex = srcSubresource / srcTextureVulkan->MipLevels();
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const int32 dstMipIndex = (int32)dstSubresource % dstTextureVulkan->MipLevels();
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const int32 dstArrayIndex = (int32)dstSubresource / dstTextureVulkan->MipLevels();
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const int32 srcMipIndex = (int32)srcSubresource % srcTextureVulkan->MipLevels();
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const int32 srcArrayIndex = (int32)srcSubresource / srcTextureVulkan->MipLevels();
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int32 mipWidth, mipHeight, mipDepth;
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srcTextureVulkan->GetMipSize(srcMipIndex, mipWidth, mipHeight, mipDepth);
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// Copy
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VkImageCopy region;
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Platform::MemoryClear(®ion, sizeof(VkBufferImageCopy));
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region.extent.width = mipWidth;
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region.extent.height = mipHeight;
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region.extent.depth = mipDepth;
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region.dstOffset.x = dstX;
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region.dstOffset.y = dstY;
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region.dstOffset.z = dstZ;
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region.srcSubresource.baseArrayLayer = srcArrayIndex;
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region.srcSubresource.layerCount = 1;
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region.srcSubresource.mipLevel = srcMipIndex;
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region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.dstSubresource.baseArrayLayer = dstArrayIndex;
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region.dstSubresource.layerCount = 1;
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region.dstSubresource.mipLevel = dstMipIndex;
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region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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vkCmdCopyImage(cmdBuffer->GetHandle(), srcTextureVulkan->GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstTextureVulkan->GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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if (dstTextureVulkan->IsStaging())
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{
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// Staging Texture -> Staging Texture
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if (srcTextureVulkan->IsStaging())
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{
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ASSERT(dstTextureVulkan->StagingBuffer && srcTextureVulkan->StagingBuffer);
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CopyResource(dstTextureVulkan->StagingBuffer, srcTextureVulkan->StagingBuffer);
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}
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// Texture -> Staging Texture
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else
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{
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// Transition resources
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ASSERT(dstTextureVulkan->StagingBuffer);
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AddBufferBarrier(dstTextureVulkan->StagingBuffer, VK_ACCESS_TRANSFER_WRITE_BIT);
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AddImageBarrier(srcTextureVulkan, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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FlushBarriers();
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// Copy
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VkBufferImageCopy region;
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Platform::MemoryClear(®ion, sizeof(VkBufferImageCopy));
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region.bufferOffset = 0; // TODO: calculate it based on dstSubresource and dstX/dstY/dstZ
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ASSERT(dstX == dstY == dstZ == 0);
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ASSERT(dstSubresource == 0);
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region.bufferRowLength = mipWidth;
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region.bufferImageHeight = mipHeight;
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region.imageOffset.x = 0;
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region.imageOffset.y = 0;
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region.imageOffset.z = 0;
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region.imageExtent.width = mipWidth;
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region.imageExtent.height = mipHeight;
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region.imageExtent.depth = mipDepth;
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region.imageSubresource.baseArrayLayer = srcArrayIndex;
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region.imageSubresource.layerCount = 1;
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region.imageSubresource.mipLevel = srcMipIndex;
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region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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vkCmdCopyImageToBuffer(cmdBuffer->GetHandle(), srcTextureVulkan->GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstTextureVulkan->StagingBuffer->GetHandle(), 1, ®ion);
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}
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}
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else
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{
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// Transition resources
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AddImageBarrier(dstTextureVulkan, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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AddImageBarrier(srcTextureVulkan, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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FlushBarriers();
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// Copy
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VkImageCopy region;
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Platform::MemoryClear(®ion, sizeof(VkBufferImageCopy));
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region.extent.width = mipWidth;
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region.extent.height = mipHeight;
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region.extent.depth = mipDepth;
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region.dstOffset.x = (int32_t)dstX;
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region.dstOffset.y = (int32_t)dstY;
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region.dstOffset.z = (int32_t)dstZ;
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region.srcSubresource.baseArrayLayer = srcArrayIndex;
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region.srcSubresource.layerCount = 1;
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region.srcSubresource.mipLevel = srcMipIndex;
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region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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region.dstSubresource.baseArrayLayer = dstArrayIndex;
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region.dstSubresource.layerCount = 1;
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region.dstSubresource.mipLevel = dstMipIndex;
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region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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vkCmdCopyImage(cmdBuffer->GetHandle(), srcTextureVulkan->GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dstTextureVulkan->GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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}
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}
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void GPUContextVulkan::ResetCounter(GPUBuffer* buffer)
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