diff --git a/Source/Editor/Surface/Archetypes/Math.cs b/Source/Editor/Surface/Archetypes/Math.cs index 72932244e..4518a3090 100644 --- a/Source/Editor/Surface/Archetypes/Math.cs +++ b/Source/Editor/Surface/Archetypes/Math.cs @@ -50,11 +50,7 @@ namespace FlaxEditor.Surface.Archetypes Size = new Float2(110, 40), DefaultType = new ScriptType(inputType), ConnectionsHints = hints, - IndependentBoxes = new[] - { - 0, - 1 - }, + IndependentBoxes = new[] { 0, 1 }, DependentBoxes = isOutputDependant ? new[] { 2 } : null, DefaultValues = defaultValues ?? new object[] { @@ -65,7 +61,7 @@ namespace FlaxEditor.Surface.Archetypes { NodeElementArchetype.Factory.Input(0, "A", true, inputType, 0, 0), NodeElementArchetype.Factory.Input(1, "B", true, inputType, 1, 1), - NodeElementArchetype.Factory.Output(0, "Result", outputType, 2) + NodeElementArchetype.Factory.Output(0, string.Empty, outputType, 2) } }; } @@ -104,7 +100,7 @@ namespace FlaxEditor.Surface.Archetypes Elements = new[] { NodeElementArchetype.Factory.Input(0, "A", true, null, 0), - NodeElementArchetype.Factory.Output(0, "Result", typeof(float), 1) + NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 1) } }, Op1(12, "Normalize", "Returns normalized A vector", ConnectionsHint.Vector), @@ -133,12 +129,7 @@ namespace FlaxEditor.Surface.Archetypes Size = new Float2(110, 60), ConnectionsHints = ConnectionsHint.Numeric, IndependentBoxes = new[] { 0 }, - DependentBoxes = new[] - { - 1, - 2, - 3 - }, + DependentBoxes = new[] { 1, 2, 3 }, DefaultValues = new object[] { 0.0f, @@ -149,7 +140,7 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Input(0, "Input", true, null, 0), NodeElementArchetype.Factory.Input(1, "Min", true, null, 1, 0), NodeElementArchetype.Factory.Input(2, "Max", true, null, 2, 1), - NodeElementArchetype.Factory.Output(0, "Result", null, 3) + NodeElementArchetype.Factory.Output(0, string.Empty, null, 3) } }, new NodeArchetype @@ -160,11 +151,7 @@ namespace FlaxEditor.Surface.Archetypes Flags = NodeFlags.AllGraphs, Size = new Float2(110, 60), ConnectionsHints = ConnectionsHint.Numeric, - IndependentBoxes = new[] - { - 0, - 1 - }, + IndependentBoxes = new[] { 0, 1 }, DependentBoxes = new[] { 3 }, DefaultValues = new object[] { @@ -177,7 +164,7 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Input(0, "A", true, null, 0, 0), NodeElementArchetype.Factory.Input(1, "B", true, null, 1, 1), NodeElementArchetype.Factory.Input(2, "Alpha", true, typeof(float), 2, 2), - NodeElementArchetype.Factory.Output(0, "Result", null, 3) + NodeElementArchetype.Factory.Output(0, string.Empty, null, 3) } }, new NodeArchetype @@ -188,17 +175,13 @@ namespace FlaxEditor.Surface.Archetypes Flags = NodeFlags.AllGraphs, Size = new Float2(110, 40), ConnectionsHints = ConnectionsHint.Vector, - IndependentBoxes = new[] - { - 0, - 1 - }, + IndependentBoxes = new[] { 0, 1 }, DependentBoxes = new[] { 2 }, Elements = new[] { NodeElementArchetype.Factory.Input(0, "Vector", true, null, 0), NodeElementArchetype.Factory.Input(1, "Normal", true, null, 1), - NodeElementArchetype.Factory.Output(0, "Result", null, 2) + NodeElementArchetype.Factory.Output(0, string.Empty, null, 2) } }, // @@ -246,12 +229,7 @@ namespace FlaxEditor.Surface.Archetypes Flags = NodeFlags.AllGraphs, Size = new Float2(160, 60), ConnectionsHints = ConnectionsHint.Numeric, - IndependentBoxes = new[] - { - 0, - 1, - 2 - }, + IndependentBoxes = new[] { 0, 1, 2 }, DependentBoxes = new[] { 3 }, DefaultValues = new object[] { @@ -263,7 +241,7 @@ namespace FlaxEditor.Surface.Archetypes NodeElementArchetype.Factory.Input(0, "Value", true, null, 0), NodeElementArchetype.Factory.Input(1, "Multiply", true, null, 1, 0), NodeElementArchetype.Factory.Input(2, "Add", true, null, 2, 1), - NodeElementArchetype.Factory.Output(0, "Result", null, 3) + NodeElementArchetype.Factory.Output(0, string.Empty, null, 3) } }, new NodeArchetype @@ -334,11 +312,7 @@ namespace FlaxEditor.Surface.Archetypes Description = "Determines if two values are nearly equal within a given epsilon", Flags = NodeFlags.AnimGraph | NodeFlags.ParticleEmitterGraph, Size = new Float2(200, 80), - IndependentBoxes = new[] - { - 0, - 1, - }, + IndependentBoxes = new[] { 0, 1, }, ConnectionsHints = ConnectionsHint.Numeric, DefaultValues = new object[] { @@ -447,26 +421,22 @@ namespace FlaxEditor.Surface.Archetypes Title = "Smoothstep", Description = "Returns a smooth Hermite interpolation between 0 and 1, if value is in the range [min, max].", Flags = NodeFlags.MaterialGraph, - Size = new Float2(110, 60), + Size = new Float2(120, 60), ConnectionsHints = ConnectionsHint.Numeric, - IndependentBoxes = new[] - { - 0, - 1, - 2 - }, + IndependentBoxes = new[] { 0, 1, 2 }, DependentBoxes = new[] { 3 }, DefaultValues = new object[] { 0.0f, 1.0f, + 0.0f, }, Elements = new[] { - NodeElementArchetype.Factory.Input(0, "Min", true, null, 0), - NodeElementArchetype.Factory.Input(1, "Max", true, null, 1), - NodeElementArchetype.Factory.Input(2, "Value", true, null, 2, 1), - NodeElementArchetype.Factory.Output(0, "Result", null, 3) + NodeElementArchetype.Factory.Input(0, "Min", true, null, 0, 0), + NodeElementArchetype.Factory.Input(1, "Max", true, null, 1, 1), + NodeElementArchetype.Factory.Input(2, "Value", true, null, 2, 2), + NodeElementArchetype.Factory.Output(0, string.Empty, null, 3) }, }, Op2(51, "Step", "Compares two values, returning 0 or 1 based on which value is greater."), diff --git a/Source/Engine/Visject/ShaderGraph.cpp b/Source/Engine/Visject/ShaderGraph.cpp index ddbcbcb34..322828697 100644 --- a/Source/Engine/Visject/ShaderGraph.cpp +++ b/Source/Engine/Visject/ShaderGraph.cpp @@ -416,17 +416,17 @@ void ShaderGenerator::ProcessGroupMath(Box* box, Node* node, Value& value) // Smoothstep case 50: { - Value v1 = tryGetValue(node->GetBox(0), Value::Zero); - Value v2 = tryGetValue(node->GetBox(1), Value::Zero); - Value v3 = tryGetValue(node->GetBox(2), Value::Zero); + Value v1 = tryGetValue(node->GetBox(0), 0, Value::Zero); + Value v2 = tryGetValue(node->GetBox(1), 1, Value::Zero); + Value v3 = tryGetValue(node->GetBox(2), 2, Value::Zero); value = writeFunction3(node, v1, v2, v3, TEXT("smoothstep"), v1.Type); break; } // Step case 51: { - Value v1 = tryGetValue(node->GetBox(0), Value::Zero); - Value v2 = tryGetValue(node->GetBox(1), Value::Zero); + Value v1 = tryGetValue(node->GetBox(0), 0, Value::Zero); + Value v2 = tryGetValue(node->GetBox(1), 1, Value::Zero); value = writeFunction2(node, v1, v2, TEXT("step")); break; }