@@ -116,7 +116,7 @@ namespace ALC
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{
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{
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AudioBackend::Listener::TransformChanged(listener);
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AudioBackend::Listener::TransformChanged(listener);
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const Vector3 velocity = listener->GetVelocity();
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const Float3 velocity = listener->GetVelocity();
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alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
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alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
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alListenerf(AL_GAIN, Audio::GetVolume());
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alListenerf(AL_GAIN, Audio::GetVolume());
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}
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}
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@@ -319,8 +319,6 @@ void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
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ALC::RebuildContexts(false);
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ALC::RebuildContexts(false);
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#else
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#else
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AudioBackend::Listener::TransformChanged(listener);
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AudioBackend::Listener::TransformChanged(listener);
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const Vector3 velocity = listener->GetVelocity();
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alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
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alListenerf(AL_GAIN, Audio::GetVolume());
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alListenerf(AL_GAIN, Audio::GetVolume());
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#endif
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#endif
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}
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}
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@@ -336,7 +334,7 @@ void AudioBackendOAL::Listener_VelocityChanged(AudioListener* listener)
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{
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{
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ALC_GET_LISTENER_CONTEXT(listener)
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ALC_GET_LISTENER_CONTEXT(listener)
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const Vector3 velocity = listener->GetVelocity();
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const Float3 velocity = listener->GetVelocity();
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alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
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alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
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}
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}
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@@ -344,15 +342,15 @@ void AudioBackendOAL::Listener_TransformChanged(AudioListener* listener)
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{
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{
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ALC_GET_LISTENER_CONTEXT(listener)
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ALC_GET_LISTENER_CONTEXT(listener)
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const Vector3 position = listener->GetPosition();
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const Float3 position = listener->GetPosition();
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const Quaternion orientation = listener->GetOrientation();
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const Quaternion orientation = listener->GetOrientation();
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const Vector3 flipX(-1, 1, 1);
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const Float3 flipX(-1, 1, 1);
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const Vector3 alOrientation[2] =
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const Float3 alOrientation[2] =
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{
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{
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// Forward
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// Forward
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orientation * Vector3::Forward * flipX,
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orientation * Float3::Forward * flipX,
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// Up
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// Up
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orientation * Vector3::Up * flipX
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orientation * Float3::Up * flipX
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};
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};
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alListenerfv(AL_ORIENTATION, (float*)alOrientation);
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alListenerfv(AL_ORIENTATION, (float*)alOrientation);
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|
|||||||
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Block a user