Add support for baking env probes in cooked game
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@@ -64,6 +64,7 @@ bool DeployDataStep::Perform(CookingData& data)
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data.AddRootEngineAsset(TEXT("Shaders/Histogram"));
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data.AddRootEngineAsset(TEXT("Shaders/Lights"));
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data.AddRootEngineAsset(TEXT("Shaders/MultiScaler"));
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data.AddRootEngineAsset(TEXT("Shaders/ProbesFilter"));
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data.AddRootEngineAsset(TEXT("Shaders/PostProcessing"));
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data.AddRootEngineAsset(TEXT("Shaders/MotionBlur"));
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data.AddRootEngineAsset(TEXT("Shaders/BitonicSort"));
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