Add support for baking env probes in cooked game

This commit is contained in:
Wojciech Figat
2022-07-18 16:32:50 +02:00
parent fb3601dac6
commit 6061a0a344
9 changed files with 62 additions and 60 deletions

View File

@@ -64,6 +64,7 @@ bool DeployDataStep::Perform(CookingData& data)
data.AddRootEngineAsset(TEXT("Shaders/Histogram"));
data.AddRootEngineAsset(TEXT("Shaders/Lights"));
data.AddRootEngineAsset(TEXT("Shaders/MultiScaler"));
data.AddRootEngineAsset(TEXT("Shaders/ProbesFilter"));
data.AddRootEngineAsset(TEXT("Shaders/PostProcessing"));
data.AddRootEngineAsset(TEXT("Shaders/MotionBlur"));
data.AddRootEngineAsset(TEXT("Shaders/BitonicSort"));