Add initial base implementation for WebGPU rendering backend
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@@ -27,6 +27,7 @@ const Char* ShaderProfileCacheDirNames[] =
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TEXT("PS4"), // PS4
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TEXT("DX_SM6"), // DirectX_SM6
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TEXT("PS5"), // PS5
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TEXT("WEB"), // WebGPU
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// @formatter:on
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};
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