Add initial base implementation for WebGPU rendering backend
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System.IO;
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using Flax.Build.NativeCpp;
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using Flax.Build.Platforms;
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/// <summary>
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/// WebGPU graphics backend module.
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/// </summary>
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public class GraphicsDeviceWebGPU : GraphicsDeviceBaseModule
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{
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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{
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base.Setup(options);
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var port = "--use-port=emdawnwebgpu:cpp_bindings=false";
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options.CompileEnv.CustomArgs.Add(port);
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options.LinkEnv.CustomArgs.Add("-sASYNCIFY");
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options.OutputFiles.Add(port);
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options.PublicDefinitions.Add("GRAPHICS_API_WEBGPU");
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options.PrivateIncludePaths.Add(Path.Combine(EmscriptenSdk.Instance.EmscriptenPath, "emscripten/cache/ports/emdawnwebgpu/emdawnwebgpu_pkg/webgpu/include"));
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}
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}
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