Update old copyright headers

This commit is contained in:
Wojtek Figat
2023-03-03 17:14:35 +01:00
parent a26d0d03eb
commit 60f21d1a92
36 changed files with 36 additions and 36 deletions

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Deferred Shading: Defines @0// Deferred Shading: Defines
@1// Deferred Shading: Includes @1// Deferred Shading: Includes

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Distortion: Defines @0// Distortion: Defines
@1// Distortion: Includes @1// Distortion: Includes

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Forward Shading: Defines @0// Forward Shading: Defines
#define MAX_LOCAL_LIGHTS 4 #define MAX_LOCAL_LIGHTS 4

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Global Illumination: Defines @0// Global Illumination: Defines
#define USE_GI 1 #define USE_GI 1

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Lightmap: Defines @0// Lightmap: Defines
#define CAN_USE_LIGHTMAP 1 #define CAN_USE_LIGHTMAP 1

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Motion Vectors: Defines @0// Motion Vectors: Defines
@1// Motion Vectors: Includes @1// Motion Vectors: Includes

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
@0// Tessellation: Defines @0// Tessellation: Defines
#define TessalationProjectOntoPlane(planeNormal, planePosition, pointToProject) pointToProject - dot(pointToProject - planePosition, planeNormal) * planeNormal #define TessalationProjectOntoPlane(planeNormal, planePosition, pointToProject) pointToProject - dot(pointToProject - planePosition, planeNormal) * planeNormal

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_LINUX #if PLATFORM_TOOLS_LINUX

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_MAC #if PLATFORM_TOOLS_MAC

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_UWP #if PLATFORM_TOOLS_UWP

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_TOOLS_WINDOWS #if PLATFORM_TOOLS_WINDOWS

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System; using System;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_ANDROID #if PLATFORM_ANDROID

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX #if PLATFORM_LINUX

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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#if PLATFORM_MAC #if PLATFORM_MAC

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
namespace Flax.Build namespace Flax.Build
{ {

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
#define USE_STD #define USE_STD

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
namespace Flax.Build.Projects.VisualStudio namespace Flax.Build.Projects.VisualStudio
{ {

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// Copyright (c) 2012-2020 Flax Engine. All rights reserved. // Copyright (c) 2012-2023 Flax Engine. All rights reserved.
using System; using System;
using System.IO; using System.IO;