Update old copyright headers
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Deferred Shading: Defines
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@0// Deferred Shading: Defines
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@1// Deferred Shading: Includes
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@1// Deferred Shading: Includes
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Distortion: Defines
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@0// Distortion: Defines
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@1// Distortion: Includes
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@1// Distortion: Includes
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Forward Shading: Defines
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@0// Forward Shading: Defines
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#define MAX_LOCAL_LIGHTS 4
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#define MAX_LOCAL_LIGHTS 4
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Global Illumination: Defines
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@0// Global Illumination: Defines
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#define USE_GI 1
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#define USE_GI 1
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Lightmap: Defines
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@0// Lightmap: Defines
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#define CAN_USE_LIGHTMAP 1
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#define CAN_USE_LIGHTMAP 1
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Motion Vectors: Defines
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@0// Motion Vectors: Defines
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@1// Motion Vectors: Includes
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@1// Motion Vectors: Includes
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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@0// Tessellation: Defines
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@0// Tessellation: Defines
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#define TessalationProjectOntoPlane(planeNormal, planePosition, pointToProject) pointToProject - dot(pointToProject - planePosition, planeNormal) * planeNormal
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#define TessalationProjectOntoPlane(planeNormal, planePosition, pointToProject) pointToProject - dot(pointToProject - planePosition, planeNormal) * planeNormal
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_TOOLS_LINUX
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#if PLATFORM_TOOLS_LINUX
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_TOOLS_MAC
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#if PLATFORM_TOOLS_MAC
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_TOOLS_UWP
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#if PLATFORM_TOOLS_UWP
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_TOOLS_WINDOWS
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#if PLATFORM_TOOLS_WINDOWS
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_ANDROID
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#if PLATFORM_ANDROID
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#pragma once
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_LINUX
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#if PLATFORM_LINUX
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// Copyright (c) 2012-2019 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#if PLATFORM_MAC
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#if PLATFORM_MAC
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.IO;
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using System.IO;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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namespace Flax.Build
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namespace Flax.Build
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{
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{
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.IO;
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using System.IO;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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#define USE_STD
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#define USE_STD
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.IO;
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using System.IO;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.IO;
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using System.IO;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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namespace Flax.Build.Projects.VisualStudio
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namespace Flax.Build.Projects.VisualStudio
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{
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{
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// Copyright (c) 2012-2020 Flax Engine. All rights reserved.
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// Copyright (c) 2012-2023 Flax Engine. All rights reserved.
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using System;
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using System;
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using System.IO;
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using System.IO;
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