Add ToSpan for MemoryWriteStream and simplify code with it
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@@ -433,7 +433,7 @@ bool CSGBuilderImpl::generateRawDataAsset(Scene* scene, RawData& meshData, Guid&
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// Serialize
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BytesContainer bytesContainer;
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bytesContainer.Link(stream.GetHandle(), stream.GetPosition());
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bytesContainer.Link(ToSpan(stream));
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return AssetsImportingManager::Create(AssetsImportingManager::CreateRawDataTag, assetPath, assetId, (void*)&bytesContainer);
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}
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