Fix adding particle emitter to a system timeline to have full duration
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@@ -94,6 +94,7 @@ namespace FlaxEditor.GUI.Timeline
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{
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var track = (ParticleEmitterTrack)timeline.NewTrack(ParticleEmitterTrack.GetArchetype());
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track.Asset = emitter;
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track.TrackMedia.DurationFrames = timeline.DurationFrames;
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track.Rename(assetItem.ShortName);
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timeline.AddTrack(track);
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}
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