Merge branch 'Double-Click-Scene-Node-Actions' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Double-Click-Scene-Node-Actions

# Conflicts:
#	Source/Editor/Modules/PrefabsModule.cs
#	Source/Editor/Windows/SceneTreeWindow.ContextMenu.cs
This commit is contained in:
Wojtek Figat
2025-02-23 21:18:38 +01:00
4 changed files with 75 additions and 0 deletions

View File

@@ -105,6 +105,30 @@ namespace FlaxEditor.Modules
Editor.Windows.ContentWin.NewItem(proxy, actor, contentItem => OnPrefabCreated(contentItem, actor, prefabWindow), actor.Name, rename);
}
/// <summary>
/// Opens a prefab editor window.
/// </summary>
///
/// <returns>Whether the prefab was successfully opened in a Prefab Editor.</returns>
public bool OpenPrefab(Guid prefabID = default)
{
if (prefabID == Guid.Empty)
{
var selection = Editor.SceneEditing.Selection.Where(x => x is ActorNode actorNode && actorNode.HasPrefabLink).ToList().BuildNodesParents();
if (selection.Count == 0 || !((ActorNode)selection[0]).Actor.HasPrefabLink)
return false;
prefabID = ((ActorNode)selection[0]).Actor.PrefabID;
}
var item = Editor.Instance.ContentDatabase.Find(prefabID);
if (item != null)
{
Editor.Instance.ContentEditing.Open(item);
return true;
}
return false;
}
private void OnPrefabCreated(ContentItem contentItem, Actor actor, Windows.Assets.PrefabWindow prefabWindow)
{
if (contentItem is PrefabItem prefabItem)