From 62273db72591495ff89a28bf982fa032e5527bb4 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Fri, 28 Mar 2025 10:49:40 +0100 Subject: [PATCH] Fix bone socket update on load while in game --- Source/Engine/Level/Actors/BoneSocket.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Engine/Level/Actors/BoneSocket.cpp b/Source/Engine/Level/Actors/BoneSocket.cpp index a4f338b2f..73f19f3d7 100644 --- a/Source/Engine/Level/Actors/BoneSocket.cpp +++ b/Source/Engine/Level/Actors/BoneSocket.cpp @@ -89,6 +89,8 @@ void BoneSocket::Deserialize(DeserializeStream& stream, ISerializeModifier* modi _index = -1; DESERIALIZE_MEMBER(Node, _node); DESERIALIZE_MEMBER(UseScale, _useScale); + if (IsDuringPlay()) + UpdateTransformation(); } void BoneSocket::OnTransformChanged()