From 62285b7b7370b08c409a803ff537b5ace631faa3 Mon Sep 17 00:00:00 2001 From: Wojciech Figat Date: Mon, 22 Nov 2021 17:07:43 +0100 Subject: [PATCH] Fix missing collision on terrain created in play mode --- Source/Engine/Terrain/TerrainPatch.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Engine/Terrain/TerrainPatch.cpp b/Source/Engine/Terrain/TerrainPatch.cpp index 6bc4150de..89bcb9123 100644 --- a/Source/Engine/Terrain/TerrainPatch.cpp +++ b/Source/Engine/Terrain/TerrainPatch.cpp @@ -953,8 +953,9 @@ bool TerrainPatch::SetupHeightMap(int32 heightMapLength, const float* heightMap, chunk._yHeight = chunkHeights[chunkIndex]; chunk.UpdateTransform(); } - _terrain->UpdateBounds(); UpdateCollision(); + _terrain->UpdateBounds(); + _terrain->UpdateLayerBits(); #if TERRAIN_UPDATING // Invalidate cache