Move fallback rendering to new class
This commit is contained in:
126
Source/Engine/Render2D/FallbackTextUtils.cs
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126
Source/Engine/Render2D/FallbackTextUtils.cs
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@@ -0,0 +1,126 @@
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namespace FlaxEngine
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{
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/// <summary>
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/// A collection of functions to handle text rendering with fallback font
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/// </summary>
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public static class FallbackTextUtils
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{
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public static FallbackFonts Fallbacks
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{
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get; set;
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} = null;
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public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f)
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{
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var layout = new TextLayoutOptions
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{
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Bounds = layoutRect,
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HorizontalAlignment = horizontalAlignment,
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VerticalAlignment = verticalAlignment,
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TextWrapping = textWrapping,
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Scale = scale,
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BaseLinesGapScale = baseLinesGapScale,
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};
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if (Fallbacks != null)
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{
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Render2D.DrawText(font, Fallbacks, text, color, ref layout);
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}
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else
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{
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Render2D.DrawText(font, text, color, ref layout);
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}
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}
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public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f)
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{
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var layout = new TextLayoutOptions
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{
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Bounds = layoutRect,
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HorizontalAlignment = horizontalAlignment,
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VerticalAlignment = verticalAlignment,
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TextWrapping = textWrapping,
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Scale = scale,
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BaseLinesGapScale = baseLinesGapScale,
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};
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if (Fallbacks != null)
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{
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Render2D.DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
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}
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else
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{
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Render2D.DrawText(font, text, color, ref layout, customMaterial);
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}
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}
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public static Float2 MeasureText(Font font, string text)
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{
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if (Fallbacks != null)
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{
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return font.MeasureText(Fallbacks, text);
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}
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else
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{
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return font.MeasureText(text);
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}
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}
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public static Float2 MeasureText(Font font, string text, ref TextRange textRange)
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{
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if (Fallbacks != null)
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{
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return font.MeasureText(Fallbacks, text, ref textRange);
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}
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else
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{
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return font.MeasureText(text, ref textRange);
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}
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}
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public static Float2 MeasureText(Font font, string text, ref TextLayoutOptions layout)
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{
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if (Fallbacks != null)
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{
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return font.MeasureText(Fallbacks, text, ref layout);
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}
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else
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{
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return font.MeasureText(text, ref layout);
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}
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}
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public static Float2 MeasureText(Font font, string text, ref TextRange textRange, ref TextLayoutOptions layout)
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{
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if (Fallbacks != null)
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{
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return font.MeasureText(Fallbacks, text, ref textRange, ref layout);
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}
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else
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{
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return font.MeasureText(text, ref textRange, ref layout);
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}
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}
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public static Float2 GetCharPosition(Font font, string text, int index)
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{
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return font.GetCharPosition(Style.Current.Fallbacks, text, index);
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}
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public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index)
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{
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return font.GetCharPosition(Style.Current.Fallbacks, text, ref textRange, index);
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}
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public static Float2 GetCharPosition(Font font, string text, int index, ref TextLayoutOptions layout)
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{
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return font.GetCharPosition(Style.Current.Fallbacks, text, index, ref layout);
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}
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public static Float2 GetCharPosition(Font font, string text, ref TextRange textRange, int index, ref TextLayoutOptions layout)
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{
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return font.GetCharPosition(Style.Current.Fallbacks, text, ref textRange, index, ref layout);
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}
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}
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}
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@@ -7,10 +7,6 @@ namespace FlaxEngine
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{
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partial class Render2D
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{
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public static FallbackFonts Fallbacks
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{
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get; set;
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} = null;
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/// <summary>
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/// Pushes transformation layer.
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@@ -117,8 +113,7 @@ namespace FlaxEngine
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/// <param name="textWrapping">Describes how wrap text inside a layout rectangle.</param>
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/// <param name="baseLinesGapScale">The scale for distance one baseline from another. Default is 1.</param>
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/// <param name="scale">The text drawing scale. Default is 1.</param>
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/// <param name="useFallback">Whether to use fallback fonts for chars not renderable by the font.</param>
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public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
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public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f)
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{
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var layout = new TextLayoutOptions
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{
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@@ -129,15 +124,7 @@ namespace FlaxEngine
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Scale = scale,
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BaseLinesGapScale = baseLinesGapScale,
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};
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if (useFallback && Fallbacks != null)
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{
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DrawText(font, Fallbacks, text, color, ref layout);
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}
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else
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{
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DrawText(font, text, color, ref layout);
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}
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DrawText(font, text, color, ref layout);
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}
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/// <summary>
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@@ -153,8 +140,7 @@ namespace FlaxEngine
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/// <param name="textWrapping">Describes how wrap text inside a layout rectangle.</param>
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/// <param name="baseLinesGapScale">The scale for distance one baseline from another. Default is 1.</param>
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/// <param name="scale">The text drawing scale. Default is 1.</param>
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/// <param name="useFallback">Whether to use fallback fonts for chars not renderable by the font.</param>
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public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f, bool useFallback = true)
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public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment = TextAlignment.Near, TextAlignment verticalAlignment = TextAlignment.Near, TextWrapping textWrapping = TextWrapping.NoWrap, float baseLinesGapScale = 1.0f, float scale = 1.0f)
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{
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var layout = new TextLayoutOptions
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{
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@@ -165,63 +151,7 @@ namespace FlaxEngine
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Scale = scale,
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BaseLinesGapScale = baseLinesGapScale,
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};
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if (useFallback && Fallbacks != null)
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{
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DrawText(font, Fallbacks, text, color, ref layout, customMaterial);
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}
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else
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{
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DrawText(font, text, color, ref layout, customMaterial);
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}
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}
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public static Float2 MeasureText(Font font, string text, bool useFallback = true)
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{
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if (useFallback && Fallbacks != null)
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{
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return font.MeasureText(Style.Current.Fallbacks, text);
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}
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else
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{
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return font.MeasureText(text);
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}
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}
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public static Float2 MeasureText(Font font, string text, ref TextRange textRange, bool useFallback = true)
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{
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if (useFallback && Fallbacks != null)
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{
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return font.MeasureText(Style.Current.Fallbacks, text, ref textRange);
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}
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else
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{
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return font.MeasureText(text, ref textRange);
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}
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}
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public static Float2 MeasureText(Font font, string text, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (useFallback && Fallbacks != null)
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{
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return font.MeasureText(Style.Current.Fallbacks, text, ref layout);
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}
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else
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{
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return font.MeasureText(text, ref layout);
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}
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}
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public static Float2 MeasureText(Font font, string text, ref TextRange textRange, ref TextLayoutOptions layout, bool useFallback = true)
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{
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if (useFallback && Fallbacks != null)
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{
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return font.MeasureText(Style.Current.Fallbacks, text, ref textRange, ref layout);
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}
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else
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{
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return font.MeasureText(text, ref textRange, ref layout);
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}
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DrawText(font, text, color, ref layout, customMaterial);
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}
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/// <summary>
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