Fix crash with nested scene animation playback
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@@ -573,7 +573,6 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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}
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// Validate state data space
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stateIndexOffset += track.TrackStateIndex;
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if (stateIndexOffset + nestedAnim->TrackStatesCount > _tracks.Count())
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{
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LOG(Warning,
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@@ -599,7 +598,7 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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}
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#endif
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Tick(nestedAnim, mediaTime, dt, stateIndexOffset, callStack);
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Tick(nestedAnim, mediaTime, dt, stateIndexOffset + track.TrackStateIndex, callStack);
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}
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break;
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}
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