Refactor Rigidbody automatic mass calculation to include physical material Density
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@@ -237,7 +237,10 @@ void Collider::Attach(RigidBody* rigidBody)
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_cachedLocalPoseRot = _localTransform.Orientation;
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_shape->setLocalPose(PxTransform(C2P(_cachedLocalPosePos), C2P(_cachedLocalPoseRot)));
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if (rigidBody->IsDuringPlay())
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{
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rigidBody->UpdateBounds();
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rigidBody->UpdateMass();
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}
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}
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void Collider::UpdateLayerBits()
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