Add more memory tags for Navigation
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@@ -110,6 +110,7 @@ void NavMesh::OnAssetLoaded(Asset* asset, void* caller)
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if (Data.Tiles.HasItems())
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return;
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ScopeLock lock(DataAsset->Locker);
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PROFILE_MEM(Navigation);
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// Remove added tiles
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if (_navMeshActive)
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