Fixes for Terrain with Large Worlds usage

This commit is contained in:
Wojtek Figat
2022-07-03 15:38:39 +02:00
parent 98d8543334
commit 62ff305fad
9 changed files with 19 additions and 13 deletions

View File

@@ -74,7 +74,7 @@ namespace FlaxEditor.Tools.Terrain
{
var brushPosition = Mode.CursorPosition;
var brushColor = new Color(1.0f, 0.85f, 0.0f); // TODO: expose to editor options
var brushMaterial = Mode.CurrentBrush.GetBrushMaterial(ref brushPosition, ref brushColor);
var brushMaterial = Mode.CurrentBrush.GetBrushMaterial(ref renderContext, ref brushPosition, ref brushColor);
if (!brushMaterial)
return;