Implement SDL platform, windowing and input handling
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@@ -1,7 +1,10 @@
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#if PLATFORM_WINDOWS
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#if PLATFORM_WINDOWS || PLATFORM_SDL
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#define USE_IS_FOREGROUND
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#else
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#endif
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#if PLATFORM_SDL
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#define USE_SDL_WORKAROUNDS
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#endif
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// Copyright (c) Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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@@ -121,7 +124,7 @@ namespace FlaxEditor.GUI.ContextMenu
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}
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/// <summary>
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/// Shows the empty menu popup o na screen.
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/// Shows the empty menu popup on a screen.
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/// </summary>
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/// <param name="control">The target control.</param>
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/// <param name="area">The target control area to cover.</param>
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@@ -426,6 +429,11 @@ namespace FlaxEditor.GUI.ContextMenu
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}
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}
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#if USE_SDL_WORKAROUNDS
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private void OnWindowGotFocus()
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{
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}
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#else
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private void OnWindowGotFocus()
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{
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var child = _childCM;
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@@ -439,6 +447,7 @@ namespace FlaxEditor.GUI.ContextMenu
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});
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}
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}
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#endif
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private void OnWindowLostFocus()
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{
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@@ -537,7 +546,12 @@ namespace FlaxEditor.GUI.ContextMenu
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// Let root context menu to check if none of the popup windows
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if (_parentCM == null && UseVisibilityControl && !IsForeground)
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{
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#if USE_SDL_WORKAROUNDS
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if (!IsMouseOver)
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Hide();
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#else
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Hide();
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#endif
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}
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}
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#endif
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@@ -67,9 +67,7 @@ namespace FlaxEditor.GUI.Docking
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Proxy.Window.MouseUp += OnMouseUp;
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Proxy.Window.MouseMove += OnMouseMove;
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Proxy.Window.LostFocus += OnLostFocus;
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// Start tracking mouse
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Proxy.Window.StartTrackingMouse(false);
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_toMove.Window.Window.MouseUp += OnMouseUp; // Intercept the drag release mouse event from source window
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// Update window GUI
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Proxy.Window.GUI.PerformLayout();
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@@ -77,13 +75,16 @@ namespace FlaxEditor.GUI.Docking
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// Update rectangles
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UpdateRects();
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// Hide base window
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window.Hide();
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// Enable hit window presentation
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Proxy.Window.RenderingEnabled = true;
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Proxy.Window.Show();
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Proxy.Window.Focus();
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// Hide base window
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window.Hide();
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// Start tracking mouse
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Proxy.Window.StartTrackingMouse(false);
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}
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/// <summary>
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@@ -101,6 +102,8 @@ namespace FlaxEditor.GUI.Docking
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Proxy.Window.MouseUp -= OnMouseUp;
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Proxy.Window.MouseMove -= OnMouseMove;
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Proxy.Window.LostFocus -= OnLostFocus;
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if (_toMove?.Window?.Window)
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_toMove.Window.Window.MouseUp -= OnMouseUp;
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// Hide the proxy
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Proxy.Hide();
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