Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins

This commit is contained in:
Wojtek Figat
2024-02-18 11:22:35 +01:00
parent d76b5234c5
commit 636b2c91cc
18 changed files with 79 additions and 97 deletions

View File

@@ -81,7 +81,7 @@ namespace FlaxEditor.Content.Create
switch (_options.Template)
{
case Templates.Empty:
return Editor.CreateAsset(Editor.NewAssetType.ParticleEmitter, ResultUrl);
return Editor.CreateAsset("ParticleEmitter", ResultUrl);
case Templates.ConstantBurst:
templateName = "Constant Burst";
break;