Add GlobalSurfaceAtlas pass to Renderer (wip)

This commit is contained in:
Wojciech Figat
2022-03-29 15:04:15 +02:00
parent 787e7b423c
commit 63b8b0cb50
9 changed files with 293 additions and 5 deletions

View File

@@ -69,6 +69,7 @@ bool DeployDataStep::Perform(CookingData& data)
data.AddRootEngineAsset(TEXT("Shaders/BitonicSort"));
data.AddRootEngineAsset(TEXT("Shaders/GPUParticlesSorting"));
data.AddRootEngineAsset(TEXT("Shaders/GlobalSignDistanceField"));
data.AddRootEngineAsset(TEXT("Shaders/GlobalSurfaceAtlas"));
data.AddRootEngineAsset(TEXT("Shaders/Quad"));
data.AddRootEngineAsset(TEXT("Shaders/Reflections"));
data.AddRootEngineAsset(TEXT("Shaders/Shadows"));