Add IndirectLightingIntensity to Sky for GI intensity control
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@@ -94,6 +94,11 @@ bool Skybox::IsDynamicSky() const
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return !IsStatic();
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}
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float Skybox::GetIndirectLightingIntensity() const
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{
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return 1.0f;
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}
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void Skybox::ApplySky(GPUContext* context, RenderContext& renderContext, const Matrix& world)
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{
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// Prepare mock draw call data
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