Fix snapping object to the group in Editor to skip trigger volumes
#522
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@@ -250,10 +250,12 @@ namespace FlaxEditor.Tools.Foliage
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if (Physics.RayCast(Position, Vector3.Down, out var hit, float.MaxValue, uint.MaxValue, false))
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{
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// Snap
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StartTransforming();
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var translationDelta = hit.Point - Position;
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var rotationDelta = Quaternion.Identity;
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var scaleDelta = Vector3.Zero;
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if (translationDelta.IsZero)
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return;
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StartTransforming();
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OnApplyTransformation(ref translationDelta, ref rotationDelta, ref scaleDelta);
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EndTransforming();
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}
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