Add OutputName to Build Settings for game output exe/package renaming

#1174
This commit is contained in:
Wojtek Figat
2023-11-16 10:29:58 +01:00
parent 6af6edb4fe
commit 640f380237
10 changed files with 69 additions and 15 deletions

View File

@@ -295,7 +295,7 @@ bool AndroidPlatformTools::OnPostProcess(CookingData& data)
// Copy result package
const String apk = data.OriginalOutputPath / (distributionPackage ? TEXT("app/build/outputs/apk/release/app-release-unsigned.apk") : TEXT("app/build/outputs/apk/debug/app-debug.apk"));
const String outputApk = data.OriginalOutputPath / gameSettings->ProductName + TEXT(".apk");
const String outputApk = data.OriginalOutputPath / EditorUtilities::GetOutputName() + TEXT(".apk");
if (FileSystem::CopyFile(outputApk, apk))
{
LOG(Error, "Failed to copy package from {0} to {1}", apk, outputApk);